Custom Component Names - Display names + colors for Inspector component headers View on Asset Store (opens in new tab)

Package details

Latest version
1.1
Last updated
First released
Unity version
6000.0.71 or later
Package size
92 KB
Files
11
Favorites
31
Views in the past week
3

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Custom Component Names - Display names + colors for Inspector component headers

by Magic Pig Games / Infinity PBR (opens in new tab)

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Custom Component Names makes your Unity Inspector easier to read by allowing custom display names and colors for component headers and object references.

Price $20.00

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Price history

Last 6 months

USD
Price history for Custom Component Names - Display names + colors for Inspector component headers, 6 months Current $20.00; lowest $10.00; highest $20.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov Version 1.1 released 13 Jun 2026 v1.1

Asset preview

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Custom Component Names - Display names + colors for Inspector component headers screenshot 1

Custom Component Names - Display names + colors for Inspector component headers screenshot 1

About this asset

Perfect for complex GameObjects, modular systems, and designer-friendly workflows. Very simple to use, powerful for all, easy for beginners.

➡️ Documentation

➡️ Discord Support

Custom Component Names lets you rename and color-code Unity component headers and component object references without modifying scripts, bringing clarity, context, and organization to even the most complex GameObjects.

About This Tool

Whether you’re building modular systems, authoring reusable behaviors, or collaborating in teams, long stacks of similar components can become visually noisy and hard to parse.

Custom Component Names changes that:

  • Assign clear, meaningful display names to any component right in the Inspector
  • Color-code headers for faster visual scanning
  • Display custom names in object reference fields
  • Preserve names per-scene/prefab without touching source code

It works with any component type — built-in or custom.

Key Features

✔ Rename component headers in the Inspector

✔ Add distinct display colors for even better distinction

✔ Show custom names in object fields without attributes (optional global mode)

✔ Non-destructive — no script changes required

✔ Works with prefabs, scenes, and runtime type stacks

✔ Simple API for per-field control if needed

✔ Kill-switch to enable/disable object-field renaming from the Tools menu

Who It’s For

✔ Unity developers working with complex or modular components

✔ Teams where clarity and context matter

✔ Tools programmers, technical artists, and designers

✔ Anyone tired of guessing which component does what

✔ You, obviously

What You Get

✔ Core editor package (no runtime bloat)

✔ Easy documentation

✔ Demo scene showing usage patterns

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.0.71f1 Compatible Compatible Compatible Compatible

Editor only tool. Use whatever pipeline you'd like.

As listed on the Asset Store.