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Online Documentation: Link
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Progression Tree Builder extends Game Creator 2 with a complete skill tree system that combines visual graph editing with runtime flexibility. Design multi-layered progression systems including passive abilities, active skills, stat modifications, and complex dependency chains through an intuitive node-based editor.
Purpose: PTB is providing a simplified solution to create one or multiple progression trees, for things like classes, jobs, abilities, merchant evolution... or what ever requires some type of progression. To impact any type of character progression, the integration of GC2 Stats became important. It allows an even more simplified solution, to manipulate and evolve the players and enemies.
The system integrates seamlessly with Game Creator 2's visual scripting, allowing you to trigger Instructions when skills unlock or activate, validate conditions based on skill states, and modify Stats dynamically as characters progress.
This package is designed for developers using Game Creator 2 who need character progression systems for RPGs, action games, or any project requiring skill trees and ability unlocking.
With the newly integrated Graph Mode "Latest" you are able to creat graphs, that can be used for Roguelike games. Including random & weighted skill selection.
Get started
Due to the Game Creator Install integration, you can simply install the existing examples and get started right away. Dive into the scenes to get familiar with the setup and UI elements provided. A big set of unity tests was created to cover each aspect of the asset.
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HuckHub - Possible Updates and Integrations
This asset communicates with HuckHub to check for module updates, possible Integrations, upcoming releases and links external documentation.
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