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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.0.66 or later
- Package size
- 774 KB
- Files
- 51
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- 1
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- 9
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- $5.99 on
Keywords
Sniper System Realistic
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Master long-range combat with realistic ballistics, procedural weapon sway, and cinematic kill cams. A complete, physics-based sniper solution ready for your FPS.
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Sniper System Realistic screenshot 1
About this asset
The Sniper System is a comprehensive Unity toolkit designed to bring high-fidelity long-range combat to your FPS project. It moves beyond simple raycast shooting by implementing a fully physics-based ballistic model that accounts for gravity, travel time, and dynamic wind conditions.
Forget about static weapon animations. This system uses Procedural Aiming to handle weapon sway, aiming-down-sights (ADS), and multi-stage zooming mathematically, ensuring fluid and responsive gunplay. It even handles environmental interaction—if you get too close to a wall, the weapon realistically retracts to avoid clipping.
Whether you are building a tactical shooter, a hunting simulator, or a survival game, the Sniper System provides the polish you need, including Slow Motion aiming mechanics and a dynamic Bullet Camera (Kill Cam) system to reward perfect shots.
What’s Included
- Complete source code (C#) for Shooting, Aiming, and Wind systems.
- Projectile Prefab setup with ballistics logic.
- Laser Marker system for trajectory prediction.
- UI Rangefinder integration ready to use.
- Detailed documentation explaining every parameter (Ballistics, Zoom, Input).
Render Pipeline Compatibility✅ Built-In ✅ URP ✅ HDRP (The logic is physics and code-based, making it compatible with any render pipeline).
From the publisher's Asset Store listing.
Technical details
⚙️ Main Features
📉 Realistic Ballistics: Simulate true projectile physics. Bullets are affected by gravity (bullet drop) and wind force. You can tweak shoot force, lifetime, and gravity multipliers for realistic or arcade feels.
🌬️ Dynamic Wind System: Don't just shoot straight. The environment affects your shot. Configure wind direction (X, Y, Z) and enable Dynamic Randomness to make the wind shift smoothly over time, adding a layer of challenge to every shot.
🔫 Procedural Weapon Handling
- Smart Aiming: Smooth transition between Hip Fire and ADS positions without animation clips.
- Weapon Sway: customizable position and rotation smoothing for a heavy, realistic feel.
- Wall Collision: The weapon automatically retracts (pulls back) when facing walls or obstacles to prevent clipping.
🎥 Cinematic Action
- Bullet Camera (Kill Cam): Trigger a cinematic camera that follows the projectile to the target. Configurable probability (e.g., 25% chance or always).
- Slow Motion (Bullet Time): Slow down time while aiming or during the bullet's flight for that "Matrix" feel.
🔭 Advanced Optics
- Multi-Stage Zoom: Cycle through configurable FOV levels (e.g., 60, 40, 20) with smooth transitions.
- Functional Rangefinder: Raycast-based distance measurement displayed directly on your UI, with layer filtering to ignore foliage or glass.
🔴 Trajectory Prediction: Includes a Laser Marker that simulates the path of the bullet, showing exactly where it will land based on current wind and gravity settings. Great for debugging or arcade modes.
🎮 Input System Ready: Built using Unity's modern input standards, making it easy to map triggers, zoom keys, and steady-aim buttons.
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.3.5f2 | Compatible | Compatible | Compatible | Compatible |
| 6000.2.6f2 | Compatible | Compatible | Compatible | Compatible |
| 6000.0.66f2 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.