Sniper System Realistic View on Asset Store (opens in new tab)

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Latest version
1.0
Last updated
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Unity version
6000.0.66 or later
Package size
774 KB
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Sniper System Realistic

by Aligathor Productions (opens in new tab)

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Master long-range combat with realistic ballistics, procedural weapon sway, and cinematic kill cams. A complete, physics-based sniper solution ready for your FPS.

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Price history for Sniper System Realistic, 6 months Current $5.99; lowest $5.99; highest $5.99 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

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Sniper System Realistic screenshot 1

Sniper System Realistic screenshot 1

About this asset

The Sniper System is a comprehensive Unity toolkit designed to bring high-fidelity long-range combat to your FPS project. It moves beyond simple raycast shooting by implementing a fully physics-based ballistic model that accounts for gravity, travel time, and dynamic wind conditions.

Forget about static weapon animations. This system uses Procedural Aiming to handle weapon sway, aiming-down-sights (ADS), and multi-stage zooming mathematically, ensuring fluid and responsive gunplay. It even handles environmental interaction—if you get too close to a wall, the weapon realistically retracts to avoid clipping.

Whether you are building a tactical shooter, a hunting simulator, or a survival game, the Sniper System provides the polish you need, including Slow Motion aiming mechanics and a dynamic Bullet Camera (Kill Cam) system to reward perfect shots.

Documentation

What’s Included

  • Complete source code (C#) for Shooting, Aiming, and Wind systems.
  • Projectile Prefab setup with ballistics logic.
  • Laser Marker system for trajectory prediction.
  • UI Rangefinder integration ready to use.
  • Detailed documentation explaining every parameter (Ballistics, Zoom, Input).

Render Pipeline Compatibility✅ Built-In ✅ URP ✅ HDRP (The logic is physics and code-based, making it compatible with any render pipeline).

From the publisher's Asset Store listing.

Technical details

⚙️ Main Features

📉 Realistic Ballistics: Simulate true projectile physics. Bullets are affected by gravity (bullet drop) and wind force. You can tweak shoot force, lifetime, and gravity multipliers for realistic or arcade feels.

🌬️ Dynamic Wind System: Don't just shoot straight. The environment affects your shot. Configure wind direction (X, Y, Z) and enable Dynamic Randomness to make the wind shift smoothly over time, adding a layer of challenge to every shot.

🔫 Procedural Weapon Handling

  • Smart Aiming: Smooth transition between Hip Fire and ADS positions without animation clips.
  • Weapon Sway: customizable position and rotation smoothing for a heavy, realistic feel.
  • Wall Collision: The weapon automatically retracts (pulls back) when facing walls or obstacles to prevent clipping.

🎥 Cinematic Action

  • Bullet Camera (Kill Cam): Trigger a cinematic camera that follows the projectile to the target. Configurable probability (e.g., 25% chance or always).
  • Slow Motion (Bullet Time): Slow down time while aiming or during the bullet's flight for that "Matrix" feel.

🔭 Advanced Optics

  • Multi-Stage Zoom: Cycle through configurable FOV levels (e.g., 60, 40, 20) with smooth transitions.
  • Functional Rangefinder: Raycast-based distance measurement displayed directly on your UI, with layer filtering to ignore foliage or glass.

🔴 Trajectory Prediction: Includes a Laser Marker that simulates the path of the bullet, showing exactly where it will land based on current wind and gravity settings. Great for debugging or arcade modes.

🎮 Input System Ready: Built using Unity's modern input standards, making it easy to map triggers, zoom keys, and steady-aim buttons.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.3.5f2 Compatible Compatible Compatible Compatible
6000.2.6f2 Compatible Compatible Compatible Compatible
6000.0.66f2 Compatible Compatible Compatible Compatible

As listed on the Asset Store.