Third Person Controller – Starter System View on Asset Store (opens in new tab)

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Latest version
2.0
Last updated
First released
Unity version
6000.3.6 or later
Package size
85.6 MB
Files
75
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Third Person Controller – Starter System

by Yazan Haddad (opens in new tab)

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SmoothThird-Person Player Starter with full movement, crouch, strafe, run, walk etc. 15 Animator States, advanced camera system, flashlight, door & key system, readable notes, footsteps and more.

Discount -33% Previous price $11.99 Price $7.99

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Price history

Last 6 months

USD
Price history for Third Person Controller – Starter System, 6 months Current $7.99; lowest $7.99; highest $11.99 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov Version 2.0 released 9 Sep 2026 v2.0

Asset preview

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Third Person Controller – Starter System screenshot 1

Third Person Controller – Starter System screenshot 1

About this asset

StarterSystem V2 ThirdPersonControllerUnity 6 -YazanDev

πŸ†• Version 2 β€” What's New

  • 🧍 Character + Animations

πŸ“ ABOUT THE DEMO CHARACTER & ANIMATOR

The demo scene uses a simple placeholder character with basic

animations β€” it is NOT a real character asset and NOT meant to

be a quality character.

I added this simple character and basic animations on purpose β€”

to PROVE that the Animator Controller and all its states are

fully working and wired correctly and to replace the default capsule and cubes to give the scene life

You are buying the Player Controller System with all its added

feature systems that included β€” not the character.

  • 🎬 15 Animator States β€” Expanded from the original 13 states in Version 1, adding new door interaction animations.
  • πŸ“· Smart Camera Collision β€” Prevents the camera from passing through walls
  • πŸ“· Advanced Camera System β€” Zoom, Dynamic FOV, Head Bob & Landing Shake
  • πŸ“– Reading Mode
  • πŸ”¦ Flashlight System β€” Dual Spotlights + Sounds
  • πŸšͺ Door & Key System Use the Door System for doors, gates, closets, windows and other interactable objects
  • πŸ”‘ Key Pickup + Simple Inventory
  • πŸ“ Readable Notes with TextMeshPro UI
  • πŸ”Š Footsteps & Interaction Sounds

⭐ WHAT V2 ADDS

V2 takes the original movement controller and adds the systems needed to turn it into a stronger foundation for horror, exploration, adventure and third-person games.

You now get:

Movement + Character + 15 Animations + Advanced Camera + Flashlight + Doors & Keys + Readable World Objects + Simple Inventory + Footsteps & Interaction Audio

v1

This Player Starter pack is a complete movement system for TPS games β€” but you can easily turn it into FPS by controlling cameras in the Inspector. Includes walk, run, crouch, strafe, and full mouse look with 13 Animator states for smooth transitions.

πŸ”— WATCH REAL CHARACTER DEMO v1

See this system working with Demo characters on UTube:

Video link

https://youtu.be/uv9umKDtcHo

it’s a complete player control framework, the perfect base for any game aiming for professional, responsive movement from day one. Build your next FPS, TPS, or horror masterpiece starting here.

Highlights of the system:

  • Advanced movement logic with sprint, crouch, and strafe
  • Animator with 13 states for natural transitions
  • Full mouse look & aiming system
  • Ready-to-use player prefab (capsule that u can change) with scripts
  • Customizable cameras via Inspector (crouching, aiming, and more)
  • Works in URP & HDRP, fully modular
  • Optimized for smooth gameplay, prototyping, and production
  • Minimal setup required; designed for developers of any skill level

Requirements: - Input System: Both (Old + New)

❀️ Thank You for Your Support

If you like this pack and decide to purchase it, you will receive all future updates for free,

Thank you for supporting YazanDev and trusting my work. I’m continuously working to improve the system and add useful features.

Have a suggestion or need help? Feel free to contact me!

made by

Yazan

From the publisher's Asset Store listing.

Technical details

Requirements: - Input System: Both (Old + New)

For HDRP users:The included flashlight is set up for URP. In HDRP:

  • Create a new Spot Light (HDRP compatible)
  • Name it Flashlight
  • Make it a child of the Player
  • Position it in the same place as the old flashlight (hand/chest)
  • Drag it into the flashlightLight slot in PlayerFlashlightController
  • The toggle (F) and sounds will still work

For materials: Upgrade Materials.

For Directional Light (if needed): Create a new Directional Light

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.6f1 Compatible Compatible Compatible

As listed on the Asset Store.