RealBlend - Mesh Painting & Creation View on Asset Store (opens in new tab)

Package details

Latest version
1.3.2
Last updated
First released
Unity version
6000.3.18 or later
Package size
170.1 MB
Files
89
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RealBlend - Mesh Painting & Creation

by Real Empire (opens in new tab)

4.8 / 5 · 18 ratings

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5 stars 14
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All-in-one Vertex Painting, Mesh Sculpting, and Procedural Geometry tool. Features optimized 5-Layer and 3-Layer blending for HDRP/URP, plus basic 3-Layer blending for Built-In.

Price $39.50

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Price history

Last 6 months

USD
Price history for RealBlend - Mesh Painting & Creation, 6 months Current $39.50; lowest $2.20; highest $39.50 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov Version 1.3.0 released 4 Sep 2026 v1.3.0 Version 1.3.1 released 16 Sep 2026 Version 1.3.2 released 17 Sep 2026

Asset preview

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RealBlend - Mesh Painting & Creation screenshot 1

RealBlend - Mesh Painting & Creation screenshot 1

About this asset

Real Blend streamlines your level design workflow by combining advanced vertex painting, mesh sculpting, and procedural geometry creation into a single, unified interface. Stop switching back and forth between Blender and Unity. Add physical detail, blend textures, and create paint-ready meshes instantly.

Beta Status Create & Sculpt features are currently in beta. More tools and improvements planned. Price will increase once major updates are added. Current license holders will receive all updates :).

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Links to FREE textures to use with this tool:

https://polyhaven.com/textures

https://ambientcg.com/list?sort=popular

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🎨 Pipeline-Specific Vertex Painting

Real Blend adapts to your render pipeline with tailored shader solutions:

  • URP & HDRP (5-Layer Blend): Paint up to 5 distinct material layers (Base + 4 Overlays) using full RGBA channel mapping for high-fidelity environments. Now uses shared samplers to reduce material sampler usage.
  • URP & HDRP (3-Layer Blend): Use the optimized 3-way variation blender (Base + 2 Overlays), with shared samplers, texture variation, and painted wetness. Includes an optional Wetness Mask; leaving it unassigned preserves the existing wetness appearance.
  • Built-In Render Pipeline: Basic limited 3-blend shader with variation support. Requires extra fine-tuning for desired results with the “Contrast” variable.
  • Procedural Noise: Both blend modes support the built-in Noise Module to generate dirt, grime, and edge patterns without manual strokes, with adjustable settings and a preview before applying.

🗿 Mesh Sculpting & Topology

Modify your mesh geometry without leaving the editor.

  • Sculpt & Shape: Pull, push, smooth, nudge, and flatten geometry.
  • Edit Elements: Move, rotate, or scale selected vertices, edges, and faces.
  • Refine & Remove: Add local detail through subdivision or remove faces with circular and square brushes.
  • Boolean Cuts: Use a closed cutter mesh to create openings in supported meshes, with optional interior materials.

📐 Procedural Creation

Instantly generate paint-ready meshes with even topology. Create floors, walls, boxes, and fully curved surfaces along splines with adjustable resolution, curvature, and pivot points.

💾 Workflow Utilities

  • Bake to Asset: Save your work as a permanent static mesh asset and optionally remove the paint-storage component.
  • Mask Packer: Includes a utility to pack Metallic, AO, Height, and Smoothness maps into a single texture. Defaults to RealBlend and lets you choose texture sets for automatic 3-layer or 5-layer material setup, selecting the appropriate URP or HDRP shader for your project.
  • Mesh Paint Transfer: Transfer existing paint onto a revised static mesh, with preview, position matching, and optional surface projection. Creates a separate painted copy while preserving the original, one mesh object at a time.

For the Fastest Support Please Use Discord:

https://discord.gg/7SUBZPfN8a

Link to Documentation:

https://drive.google.com/file/d/1Rievns4WDSr1WxWg3CmxLlX_bd6FK3AB/view?usp=sharing

80 LEVEL Article:

https://80.lv/articles/unity-s-polybrush-alternative-for-mesh-painting-creation

From the publisher's Asset Store listing.

Technical details

Core Features:

  • 5-Layer Blending: Full RGBA+Base workflow, supported in HDRP and URP, with shared samplers to reduce sampler usage.
  • 3-Layer Blending: Optimized G+B+Base workflow (URP, HDRP), with texture variation, painted wetness, and an optional wetness mask.
  • Sculpting Tools: Move, Push, Smooth, Revert Pose, Refine (Add Detail), Remove Triangles, Nudge, Flatten Height, Edit Elements, and Boolean Cut.
  • Procedural Noise: Generate dirt and edge patterns as vertex paint using procedural noise and mesh or UV borders, with preview and apply controls.
  • Smart Creation: Generate floors, walls, curved walls, boxes, and spline-based structures with adjustable “verts per meter” density.
  • Mesh Baking: Exports painted/sculpted instances to permanent .asset mesh files.
  • Data Storage: Uses the VertexPaintStorage component to preserve vertex colors, geometry, topology, UVs, and submesh data within scenes and prefabs.
  • Texture Packer: Built-in tool to pack RGBA Mask Maps, select texture sets, and automatically set up 3-layer or 5-layer materials for the active URP or HDRP pipeline.

Compatibility:

  • HDRP: Supported (5-Layer & 3-Layer).
  • URP: Supported (5-Layer & 3-Layer).
  • Built-In Render Pipeline: Basic limited 3-blend shader with variation support. Requires extra fine-tuning for desired results with the “Contrast” variable.
  • Requires a MeshCollider on the target object to paint.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.5.2f1 Compatible Compatible Compatible
6000.3.18f1 Compatible Compatible Compatible

Compatibility:

  • HDRP: Supported (5-Layer & 3-Layer).
  • URP: Supported (5-Layer & 3-Layer).
  • Built-In Render Pipeline: Basic limited 3-blend shader with variation support. Requires extra fine-tuning for desired results with the “Contrast” variable.
  • Requires a MeshCollider on the target object to paint.

As listed on the Asset Store.