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Package details
- Latest version
- 1.3.2
- Last updated
- First released
- Unity version
- 6000.3.18 or later
- Package size
- 170.1 MB
- Files
- 89
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- 450
- Views in the past week
- 209
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- $2.20 on
Keywords
RealBlend - Mesh Painting & Creation
All-in-one Vertex Painting, Mesh Sculpting, and Procedural Geometry tool. Features optimized 5-Layer and 3-Layer blending for HDRP/URP, plus basic 3-Layer blending for Built-In.
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Last 6 months
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RealBlend - Mesh Painting & Creation screenshot 1
About this asset
Real Blend streamlines your level design workflow by combining advanced vertex painting, mesh sculpting, and procedural geometry creation into a single, unified interface. Stop switching back and forth between Blender and Unity. Add physical detail, blend textures, and create paint-ready meshes instantly.
Beta Status Create & Sculpt features are currently in beta. More tools and improvements planned. Price will increase once major updates are added. Current license holders will receive all updates :).
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Links to FREE textures to use with this tool:
https://polyhaven.com/textures
https://ambientcg.com/list?sort=popular
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🎨 Pipeline-Specific Vertex Painting
Real Blend adapts to your render pipeline with tailored shader solutions:
- URP & HDRP (5-Layer Blend): Paint up to 5 distinct material layers (Base + 4 Overlays) using full RGBA channel mapping for high-fidelity environments. Now uses shared samplers to reduce material sampler usage.
- URP & HDRP (3-Layer Blend): Use the optimized 3-way variation blender (Base + 2 Overlays), with shared samplers, texture variation, and painted wetness. Includes an optional Wetness Mask; leaving it unassigned preserves the existing wetness appearance.
- Built-In Render Pipeline: Basic limited 3-blend shader with variation support. Requires extra fine-tuning for desired results with the “Contrast” variable.
- Procedural Noise: Both blend modes support the built-in Noise Module to generate dirt, grime, and edge patterns without manual strokes, with adjustable settings and a preview before applying.
🗿 Mesh Sculpting & Topology
Modify your mesh geometry without leaving the editor.
- Sculpt & Shape: Pull, push, smooth, nudge, and flatten geometry.
- Edit Elements: Move, rotate, or scale selected vertices, edges, and faces.
- Refine & Remove: Add local detail through subdivision or remove faces with circular and square brushes.
- Boolean Cuts: Use a closed cutter mesh to create openings in supported meshes, with optional interior materials.
📐 Procedural Creation
Instantly generate paint-ready meshes with even topology. Create floors, walls, boxes, and fully curved surfaces along splines with adjustable resolution, curvature, and pivot points.
💾 Workflow Utilities
- Bake to Asset: Save your work as a permanent static mesh asset and optionally remove the paint-storage component.
- Mask Packer: Includes a utility to pack Metallic, AO, Height, and Smoothness maps into a single texture. Defaults to RealBlend and lets you choose texture sets for automatic 3-layer or 5-layer material setup, selecting the appropriate URP or HDRP shader for your project.
- Mesh Paint Transfer: Transfer existing paint onto a revised static mesh, with preview, position matching, and optional surface projection. Creates a separate painted copy while preserving the original, one mesh object at a time.
For the Fastest Support Please Use Discord:
Link to Documentation:
https://drive.google.com/file/d/1Rievns4WDSr1WxWg3CmxLlX_bd6FK3AB/view?usp=sharing
80 LEVEL Article:
https://80.lv/articles/unity-s-polybrush-alternative-for-mesh-painting-creation
From the publisher's Asset Store listing.
Technical details
Core Features:
- 5-Layer Blending: Full RGBA+Base workflow, supported in HDRP and URP, with shared samplers to reduce sampler usage.
- 3-Layer Blending: Optimized G+B+Base workflow (URP, HDRP), with texture variation, painted wetness, and an optional wetness mask.
- Sculpting Tools: Move, Push, Smooth, Revert Pose, Refine (Add Detail), Remove Triangles, Nudge, Flatten Height, Edit Elements, and Boolean Cut.
- Procedural Noise: Generate dirt and edge patterns as vertex paint using procedural noise and mesh or UV borders, with preview and apply controls.
- Smart Creation: Generate floors, walls, curved walls, boxes, and spline-based structures with adjustable “verts per meter” density.
- Mesh Baking: Exports painted/sculpted instances to permanent .asset mesh files.
- Data Storage: Uses the VertexPaintStorage component to preserve vertex colors, geometry, topology, UVs, and submesh data within scenes and prefabs.
- Texture Packer: Built-in tool to pack RGBA Mask Maps, select texture sets, and automatically set up 3-layer or 5-layer materials for the active URP or HDRP pipeline.
Compatibility:
- HDRP: Supported (5-Layer & 3-Layer).
- URP: Supported (5-Layer & 3-Layer).
- Built-In Render Pipeline: Basic limited 3-blend shader with variation support. Requires extra fine-tuning for desired results with the “Contrast” variable.
- Requires a MeshCollider on the target object to paint.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.5.2f1 | Compatible | Compatible | Compatible |
| 6000.3.18f1 | Compatible | Compatible | Compatible |
Compatibility:
- HDRP: Supported (5-Layer & 3-Layer).
- URP: Supported (5-Layer & 3-Layer).
- Built-In Render Pipeline: Basic limited 3-blend shader with variation support. Requires extra fine-tuning for desired results with the “Contrast” variable.
- Requires a MeshCollider on the target object to paint.
As listed on the Asset Store.