Real Blend streamlines your level design workflow by combining advanced vertex painting, mesh sculpting, and procedural geometry creation into a single, unified interface. Stop switching back and forth between Blender and Unity add physical detail, blend textures, and create paint-ready meshes instantly.
Beta Status Create & Sculpt features are currently in beta. More tools and improvements planned. Price will increase once major updates are added. Current license holders will receive all updates :).
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Links to FREE textures to use with this tool:
https://polyhaven.com/textures
https://ambientcg.com/list?sort=popular
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🎨 Pipeline-Specific Vertex Painting
Real Blend adapts to your render pipeline with tailored shader solutions:
- HDRP Exclusive (5-Layer Blend): Paint up to 5 distinct material layers (Base + 4 Overlays) using full RGBA channel mapping for high-fidelity environments. NOTE: 5-Layer Blend only works for realtime lighting setups due to texture sampling limits.
- URP & HDRP (3-Layer Blend): Use the optimized 3-way variation blender (Base + 2 Overlays) designed to stay within sampler limits on URP and Built-In pipelines while maintaining visual quality.
- Built-In Render Pipeline: Basic limited 3 blend shader with variation support. Requires extra fine tuning for desired results with the "Contrast" variable
- Procedural Noise: Both modes support the built-in Noise Module to generate realistic dirt, grime, and edge wear automatically without manual strokes.
🗿 Mesh Sculpting & Topology
Modify your mesh geometry without leaving the editor.
- Sculpt Modes: Move, Push, and Smooth geometry to break up uniform surfaces.
- Refine & Remove: Add detail by subdividing specific areas (1-to-4 split) or remove geometry entirely with the "Remove" brush.
- Non-Destructive: Includes a "Revert Topology" feature that restores the original mesh shape while projecting your painted colors onto it.
📐 Procedural Creation
Instantly generate paint-ready meshes with even topology. Create floors, walls, boxes, and fully curved surfaces along splines with adjustable resolution, curvature, and pivot points.
💾 Workflow Utilities
- Bake to Asset: Save your work as a permanent static mesh asset and safely remove the runtime scripts for optimized builds.
- Mask Packer: Includes a utility to pack Metallic, AO, Height, and Smoothness maps into a single texture, essential for optimizing complex multi-layer shaders.
For the Fastest Support Please Use Discord:
https://discord.gg/7SUBZPfN8a
Link to Documentation:
https://drive.google.com/file/d/1Rievns4WDSr1WxWg3CmxLlX_bd6FK3AB/view?usp=sharing
80 LEVEL Article:
https://80.lv/articles/unity-s-polybrush-alternative-for-mesh-painting-creation