Real Blend streamlines your level design workflow by combining advanced vertex painting, mesh sculpting, and procedural geometry creation into a single, unified interface. Stop switching back and forth between Blender and Unity—add physical detail, blend textures, and create paint-ready meshes instantly.
🎨 Pipeline-Specific Vertex Painting
Real Blend adapts to your render pipeline with tailored shader solutions:
- HDRP Exclusive (5-Layer Blend): Paint up to 5 distinct material layers (Base + 4 Overlays) using full RGBA channel mapping for high-fidelity environments.
- URP & HDRP (3-Layer Blend): Use the optimized 3-way variation blender (Base + 2 Overlays) designed to stay within sampler limits on URP and Built-In pipelines while maintaining visual quality.
- Procedural Noise: Both modes support the built-in Noise Module to generate realistic dirt, grime, and edge wear automatically without manual strokes.
🗿 Mesh Sculpting & Topology
Modify your mesh geometry without leaving the editor.
- Sculpt Modes: Move, Push, and Smooth geometry to break up uniform surfaces.
- Refine & Remove: Add detail by subdividing specific areas (1-to-4 split) or remove geometry entirely with the "Remove" brush.
- Non-Destructive: Includes a "Revert Topology" feature that restores the original mesh shape while projecting your painted colors onto it.
📐 Procedural Creation
Instantly generate paint-ready meshes with even topology. Create floors, walls, and fully curved surfaces with adjustable resolution, curvature, and pivot points.
💾 Workflow Utilities
- Bake to Asset: Save your work as a permanent static mesh asset and safely remove the runtime scripts for optimized builds.
- Mask Packer: Includes a utility to pack Metallic, AO, Height, and Smoothness maps into a single texture, essential for optimizing complex multi-layer shaders.