Swarm Core + Flow Fields (Bundle) OFFICIAL SALE

What this package is

Swarm Navigation Bundle combines two core systems into a single, cohesive solution for large-scale agent movement in Unity:

  • Swarm Core — a lightweight foundation for managing and updating large numbers of agents
  • Flow Field Navigation — an efficient global navigation system that guides all agents using a shared direction field instead of individual paths

Together, they allow you to move many agents smoothly, predictably, and efficiently — without the overhead of per-agent pathfinding like A* or NavMesh.

This bundle is designed for RTS games, simulations, city builders, crowd systems, and swarm-style AI.


What’s included

Swarm Core

  • Lightweight agent representation (position, velocity, radius)
  • World sampling via grid or spatial partitioning
  • Centralized update loop for large agent counts
  • Engine-friendly, minimal abstractions
  • Built-in debug drawing helpers

Flow Field Navigation

  • Grid-based cost field generation
  • Direction (flow) field computation
  • Multiple target support
  • Dynamic obstacle cost stamping
  • Agent direction sampling
  • Debug visualization (flow arrows, cost heatmaps)

Typical use cases

  • RTS unit movement
  • Large enemy waves
  • Crowd simulation
  • City or colony simulations
  • Swarm-style AI enemies
  • Educational or research simulations

Technical notes

  • Works on a grid in the XZ plane
  • Optimized for global navigation scenarios
  • Designed to integrate with custom AI, behavior trees, or state machines
  • Uses assembly definitions for clean modular separation

Who this is for

  • Indie developers building games with many agents
  • Developers who want performance without complexity
  • Teams that prefer simple, understandable systems
  • Anyone tired of fighting NavMesh at scale