Stop manually editing ScriptableObjects. Start driving your game with Data.
Easy Data Bridge is a robust, no-code pipeline that connects your spreadsheets (Excel/Google Sheets) directly to Unity. It automatically generates C# classes and ScriptableObject databases, allowing you to manage thousands of items, stats, and loot tables in seconds.
Why do I need this? If you are building an RPG, TCG, or any data-heavy game, managing data in the Inspector is slow and error-prone. With Easy Data Bridge, you edit in Excel, save as CSV, and Unity updates instantly.
Key Features
- One-Click Import: Drag and drop a CSV to instantly generate a fully typed C# Class and ScriptableObject Database.
- Zero Runtime Overhead: Data is baked into native assets in the Editor. There is no slow string parsing or dictionary lookups at runtime.
- Smart Asset Linking: Link Prefabs, Sprites, and AudioClips directly from your CSV using paths. No Resources.Load required.
- Native Enum Support: Use your custom Enums in the CSV to generate actual Dropdown menus in the Inspector.
- Type Safety: Fully supports int, float, string, bool, arrays, and enums.
- Code Generation: The tool writes the C# code for you. You get a custom class for your data automatically.
- Helper Methods: Includes built-in .GetEntry("Name") and .GetRandomEntry() methods for easy coding.
How it works
- Create a CSV: Define columns like Name:string, Damage:int, Visual:prefab.
- Import: Drag the file into Unity.
- Generate: The tool creates a Container asset with your data.
- Use: Copy the provided code snippet to access your items instantly.
Compatibility
- Works with Unity 2020.3 and newer.
- Compatible with Built-in, URP, and HDRP.
- Full Source Code Included (No DLLs).