Simple Gameplay Messaging System View on Asset Store (opens in new tab)

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Latest version
1.0
Last updated
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Unity version
2022.3.62 or later
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49 KB
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Simple Gameplay Messaging System

by MiBit Studio (opens in new tab)

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Simple Gameplay Messaging System: The Ultimate Unity Event Bus Eliminate "spaghetti code" and messy dependencies with the Simple Gameplay Messaging System, a global event bus for Unity3D.

Price $5.99

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Simple Gameplay Messaging System screenshot 1

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About this asset

Simple Gameplay Messaging System is a high-performance, zero-dependency global event bus for Unity, built to replace tangled object references, brittle delegates, and spaghetti code with a clean, scalable publish-subscribe architecture.

Whether you're building a solo indie game or a large team project, this plugin lets any script broadcast and receive typed game events โ€” no GetComponent, no casting, no tight coupling.

๐Ÿ” What Developers Search For โ€” And What This Solves

  • โŒ Unity scripts too tightly coupled?
  • โŒ Struggling with UnityEvent, delegates, or SendMessage limitations?
  • โŒ Need a clean way to trigger UI, audio, or save systems without direct references?

โœ… Simple Gameplay Messaging is your drop-in solution.

โšก Key Features

Global Event Bus โ€” Publish game events from anywhere; every registered listener responds instantly. No scene dependencies, no singleton abuse.

Typed Message Payloads โ€” Pass strongly-typed data (structs, enums, classes) with zero boilerplate. Full C# generic support.

Zero-Reference Architecture โ€” Subscribers never need a reference to the sender. Ideal for modular, multi-team, or plugin-based projects.

Runtime & Editor Compatible โ€” Works seamlessly in Play Mode and Edit Mode. Survives scene loads.

Lightweight & Allocation-Friendly โ€” Designed for performance-critical games. Minimal GC pressure; safe for Update loops.

๐ŸŽฎ Common Use Cases

ScenarioExample Message

Game state changes: MatchStarted, PlayerDied, LevelComplete

UI / HUD updates: ScoreChanged, HealthUpdated, AmmoPickedUp

Audio triggers: PlaySFX, StopMusic, AmbientZoneEntered

Save & progression: CheckpointReached, AchievementUnlocked

Manager-to-manager: Audio โ†” Weather โ†” AI โ†” Save โ€” no cross-references

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2022.3.62f3 Compatible Compatible Compatible Compatible

As listed on the Asset Store.