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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.3.1 or later
- Package size
- 3.8 MB
- Files
- 3
- Favorites
- 1
- Views in the past week
- 5
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $19.99 on
Keywords
Collider Manager Tool
One-click collider management for complex scenes: batch add/edit/replace/remove with highlights, filters, and summaries.
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Price history
Last 6 months
USDAsset preview
1 / 2
Collider Manager Tool screenshot 1
About this asset
Collider Manager Tool provides a centralized, visual workflow for managing colliders directly inside the Unity Editor.
Instead of manually adding and tweaking colliders one object at a time, this tool allows you to:
- Apply collider changes in bulk
- Replace existing colliders with different types
- Selectively modify only the properties you want
- Automatically size colliders based on mesh bounds
- Analyze collider usage across entire hierarchies
The tool is non-destructive, fully Undo-safe, and designed to work with both static and dynamic objects. It intelligently handles Unity’s physics constraints, such as enforcing convex MeshCollider rules when triggers are enabled.
This package is suitable for any genre, including:
- Open-world games
- Sci-fi and space environments
- First-person and third-person games
- Mobile and PC projects
- Large imported asset packs
No runtime scripts are included — this is a pure Editor tool with zero impact on builds.
From the publisher's Asset Store listing.
Technical details
Key Features
- ✅ Add colliders to multiple GameObjects at once
- ✅ Edit existing colliders across entire hierarchies
- ✅ Replace colliders with different collider types
- ✅ Supports:
BoxCollider
SphereCollider
CapsuleCollider
MeshCollider - ✅ Selective property editing via per-setting toggles
- ✅ Auto-fit colliders to mesh bounds
- ✅ Safe MeshCollider handling (convex + trigger validation)
- ✅ Batch remove all colliders from selected objects
- ✅ Collider analysis with detailed summaries
- ✅ Visual highlighting of selected objects and children
- ✅ Per-collider replacement selection
- ✅ Sync settings from existing colliders
- ✅ Full Undo / Redo support
- ✅ Works with inactive objects
- ✅ Editor-only (no runtime overhead)
Compatibility
- Unity 2021 LTS and newer
- Works with Built-in, URP, and HDRP
- No third-party dependencies
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.3.1f1 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.