Collider Manager Tool View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.3.1 or later
Package size
3.8 MB
Files
3
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1
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5

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$19.99 on

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Collider Manager Tool

by dp Technologies (opens in new tab)

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One-click collider management for complex scenes: batch add/edit/replace/remove with highlights, filters, and summaries.

Price $19.99

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Price history

Last 6 months

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Price history for Collider Manager Tool, 6 months Current $19.99; lowest $19.99; highest $19.99 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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Collider Manager Tool screenshot 1

Collider Manager Tool screenshot 1

About this asset

Collider Manager Tool provides a centralized, visual workflow for managing colliders directly inside the Unity Editor.

Instead of manually adding and tweaking colliders one object at a time, this tool allows you to:

  • Apply collider changes in bulk
  • Replace existing colliders with different types
  • Selectively modify only the properties you want
  • Automatically size colliders based on mesh bounds
  • Analyze collider usage across entire hierarchies

The tool is non-destructive, fully Undo-safe, and designed to work with both static and dynamic objects. It intelligently handles Unity’s physics constraints, such as enforcing convex MeshCollider rules when triggers are enabled.

This package is suitable for any genre, including:

  • Open-world games
  • Sci-fi and space environments
  • First-person and third-person games
  • Mobile and PC projects
  • Large imported asset packs

No runtime scripts are included — this is a pure Editor tool with zero impact on builds.

From the publisher's Asset Store listing.

Technical details

Key Features

  • ✅ Add colliders to multiple GameObjects at once
  • ✅ Edit existing colliders across entire hierarchies
  • ✅ Replace colliders with different collider types
  • ✅ Supports:
    BoxCollider
    SphereCollider
    CapsuleCollider
    MeshCollider
  • ✅ Selective property editing via per-setting toggles
  • ✅ Auto-fit colliders to mesh bounds
  • ✅ Safe MeshCollider handling (convex + trigger validation)
  • ✅ Batch remove all colliders from selected objects
  • ✅ Collider analysis with detailed summaries
  • ✅ Visual highlighting of selected objects and children
  • ✅ Per-collider replacement selection
  • ✅ Sync settings from existing colliders
  • ✅ Full Undo / Redo support
  • ✅ Works with inactive objects
  • ✅ Editor-only (no runtime overhead)

Compatibility

  • Unity 2021 LTS and newer
  • Works with Built-in, URP, and HDRP
  • No third-party dependencies

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.3.1f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.