Swarm AI Toolkit – Flow Fields Mass Agent Navigation View on Asset Store (opens in new tab)

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Latest version
2.0
Last updated
First released
Unity version
6000.2.8 or later
Package size
190 KB
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Swarm AI Toolkit – Flow Fields Mass Agent Navigation

by TheCoderGuy (opens in new tab)

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Flow Fields adds scalable grid navigation for swarms, layered movement zones, dynamic costs, terrain height support, and optimized rebuilds.

Price $24.99

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Price history

Last 6 months

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Price history for Swarm AI Toolkit – Flow Fields Mass Agent Navigation, 6 months Current $24.99; lowest $24.99; highest $24.99 in this period. $0 $12.5 $25 Jun Jul Aug Sep Oct Nov Version 2.0 released 15 Jun 2026 v2.0

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Swarm AI Toolkit – Flow Fields Mass Agent Navigation screenshot 1

Swarm AI Toolkit – Flow Fields Mass Agent Navigation screenshot 1

About this asset

Swarm AI Toolkit – Flow Fields

Flow Fields is the navigation module of the Swarm AI Toolkit, providing scalable, grid-based global movement for large groups of agents.

Instead of calculating individual paths per agent, Flow Fields generates a shared directional field across a grid. Agents sample this field to determine their movement direction, allowing thousands of units to navigate efficiently toward a target with minimal overhead.

This approach is ideal for RTS games, crowd simulations, swarm behaviors, and large-scale NPC systems where performance and stability are critical.

Flow Fields integrates directly with Swarm AI Toolkit – Core and leverages its system-driven update architecture.

How It Works

  1. A cost field is generated from a target position.
  2. A direction field is computed across the grid.
  3. Agents sample the grid at runtime.
  4. Movement remains fully system-driven and physics-free.

No per-agent pathfinding.

No NavMesh dependency.

No Rigidbody movement.

Designed for Scale

Flow Fields allows hundreds or thousands of agents to:

  • Move toward shared objectives
  • React to dynamic target changes
  • Recalculate efficiently when needed
  • Maintain stable performance at large scales

It is particularly well suited for:

  • RTS unit movement
  • Tower defense games
  • MOBA minion waves
  • Swarm AI
  • Large background crowds

Requires

Swarm AI Toolkit – Core

Flow Fields builds on Core’s simulation architecture and spatial systems.

From the publisher's Asset Store listing.

Technical details

Core Features

  • Grid-based flow field generation
  • Shared direction field for all agents
  • Dynamic goal updates
  • Cost field computation
  • Optional obstacle stamping support
  • Non-alloc agent sampling
  • Fully system-driven integration with Swarm Core
  • Physics-free movement model

Performance Characteristics

  • No per-agent A* pathfinding
  • O(grid) field generation
  • Scales efficiently with large agent counts
  • Suitable for 1,000+ agents depending on grid resolution

Included Systems

  • Flow field grid manager
  • Cost field builder
  • Direction field generator
  • Runtime sampling API
  • Target cellDebug visualization for:
    Cost heatmap
    Direction vectors

Not Included

  • Steering or local avoidance
  • Physics-based obstacle resolution
  • NavMesh integration
  • Terrain height sampling
  • Built-in combat systems

These systems are provided through other Swarm AI Toolkit modules.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.2.8f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.