Mask Map Generator View on Asset Store (opens in new tab)

Package details

Latest version
1.1.0
Last updated
First released
Unity version
2022.3.9 or later
Package size
89.1 MB
Files
9
Favorites
4
Views in the past week
6

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Mask Map Generator

by Stray Vertex (opens in new tab)

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The Mask Map Generator is a fast, intuitive Unity Editor tool that creates high-quality mask maps without leaving the engine.

Price $20.00

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Price history

Last 6 months

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Price history for Mask Map Generator, 6 months Current $20.00; lowest $20.00; highest $20.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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Mask Map Generator screenshot 1

Mask Map Generator screenshot 1

About this asset

The Mask Map Generator is a lightweight Unity Editor tool for creating high‑quality mask maps directly inside the engine. It provides real time previews, per‑channel controls, and customizable output resolutions, making it easy to generate consistent, production ready textures without relying on external software.

Includes full texture packing support. Because it outputs standard texture maps, the generator is fully pipeline agnostic and works with Built‑in, URP, HDRP, and custom SRPs.

The tool integrates smoothly into a wide range of material workflows, including Shader Graph setups, custom shaders, low poly and high poly assets. Its output is ideal for detail rich materials, stylized surfaces, and even tessellated or displacement driven shaders that benefit from clean, well defined mask channels.

This package includes the generator tool, a clean 4K grass mask map example, and documentation to help you get started quickly. Suitable for any project or genre that uses PBR materials, stylized shaders, or custom texture workflows.

From the publisher's Asset Store listing.

Technical details

Fast, intuitive mask map generation directly inside the Unity Editor

Real time previews of all channels for instant visual feedback

Per‑channel controls for fine‑tuning Metallic, Occlusion, Detail, and Smoothness

Custom output resolutions, including 4K support

Pipeline agnostic output compatible with Built‑in, URP, HDRP, and custom SRPs

Ideal for Shader Graph workflows, custom shaders, and PBR material setups

Works with low poly, high poly, and tessellated/displacement shaders

Non destructive workflow - adjust settings and regenerate at any time

Lightweight, clean UI designed for speed and clarity

No external software required - everything happens inside Unity

Fully documented with a simple Markdown guide

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2022.3.9f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.