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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.3.8 or later
- Package size
- 34.3 MB
- Files
- 117
- Favorites
- 3
- Views in the past week
- 7
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- Lowest recorded
- $24.99 on
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- Search for casual puzzle game
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- Search for tile matching game
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2D Juice Blast – Liquid Tile Puzzle Game Template
- Price drop
2D Juice Blast is a Unity puzzle game package featuring tile-matching gameplay with a liquid transfer system, allowing developers to create engaging and customizable casual puzzle games quickly.
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2D Juice Blast – Liquid Tile Puzzle Game Template screenshot 1
About this asset
2D Juice Blast is a fully functional casual puzzle template built in Unity, ideal for match-3-style and tile-based puzzle games. Players match identical tiles to clear space, which activates colored liquid transfers from jars into glasses. The challenge comes from limited waiting slots, requiring careful planning and strategic decisions.
The package is highly customizable and suitable for casual, puzzle, and hybrid match games. Developers can easily reskin tiles, jars, glasses, UI, backgrounds, and visual effects using prefabs and Scriptable Objects—no core code changes required. Gameplay values such as tile counts, fill steps, power-up costs, and level configurations can be adjusted directly from the Inspector.
This package is ideal for developers looking to prototype quickly, reskin for different themes (juice, magic, potions, candy, etc.), or publish a polished mobile puzzle game.
From the publisher's Asset Store listing.
Technical details
Key Features
Tile Matching System
Supports matching of three identical tiles
Automatic removal and rearrangement logic
Deterministic and stable board behavior
Liquid Transfer System
Dynamic jar-to-glass liquid pouring
Step-based filling logic synchronized with tile matches
Material-based liquid filling for visual clarity
Waiting Area & Lose Conditions
Limited waiting slots for strategic gameplay
Smart lose condition detection when no moves remain
Power-Ups
Undo last tile placement
Skip level option
Coin-based cost system for balanced gameplay
Visual Effects
Water trails and projectile liquid effects
Glass fill completion effects
Smooth and responsive animations
Highly Customizable
Tiles, jars, glasses, UI, backgrounds, sounds, and effects can be fully reskinned
Scriptable Object–based level and data management
Adjustable gameplay parameters via Inspector
Level System
Easy level creation using Level Data Scriptable Objects
Supports multiple tile types, materials, VFX, and sounds per level
Scalable level management system
Optimized Architecture
State-based flow control
Optimized hierarchy usage
Clean separation of gameplay systems
Platform Ready
Suitable for mobile and casual game projects
Designed for performance and clarity
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.8f1 | Not listed | Compatible | Not listed |
As listed on the Asset Store.