2D Juice Blast – Liquid Tile Puzzle Game Template View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.3.8 or later
Package size
34.3 MB
Files
117
Favorites
3
Views in the past week
7

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2D Juice Blast – Liquid Tile Puzzle Game Template

by AIRIDEV (opens in new tab)

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2D Juice Blast is a Unity puzzle game package featuring tile-matching gameplay with a liquid transfer system, allowing developers to create engaging and customizable casual puzzle games quickly.

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Price history

Last 6 months

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Price history for 2D Juice Blast – Liquid Tile Puzzle Game Template, 6 months Current $24.99; lowest $24.99; highest $24.99 in this period. $0 $12.5 $25 Jun Jul Aug Sep Oct Nov

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2D Juice Blast – Liquid Tile Puzzle Game Template screenshot 1

2D Juice Blast – Liquid Tile Puzzle Game Template screenshot 1

About this asset

2D Juice Blast is a fully functional casual puzzle template built in Unity, ideal for match-3-style and tile-based puzzle games. Players match identical tiles to clear space, which activates colored liquid transfers from jars into glasses. The challenge comes from limited waiting slots, requiring careful planning and strategic decisions.

The package is highly customizable and suitable for casual, puzzle, and hybrid match games. Developers can easily reskin tiles, jars, glasses, UI, backgrounds, and visual effects using prefabs and Scriptable Objects—no core code changes required. Gameplay values such as tile counts, fill steps, power-up costs, and level configurations can be adjusted directly from the Inspector.

This package is ideal for developers looking to prototype quickly, reskin for different themes (juice, magic, potions, candy, etc.), or publish a polished mobile puzzle game.

From the publisher's Asset Store listing.

Technical details

Key Features

Tile Matching System

Supports matching of three identical tiles

Automatic removal and rearrangement logic

Deterministic and stable board behavior

Liquid Transfer System

Dynamic jar-to-glass liquid pouring

Step-based filling logic synchronized with tile matches

Material-based liquid filling for visual clarity

Waiting Area & Lose Conditions

Limited waiting slots for strategic gameplay

Smart lose condition detection when no moves remain

Power-Ups

Undo last tile placement

Skip level option

Coin-based cost system for balanced gameplay

Visual Effects

Water trails and projectile liquid effects

Glass fill completion effects

Smooth and responsive animations

Highly Customizable

Tiles, jars, glasses, UI, backgrounds, sounds, and effects can be fully reskinned

Scriptable Object–based level and data management

Adjustable gameplay parameters via Inspector

Level System

Easy level creation using Level Data Scriptable Objects

Supports multiple tile types, materials, VFX, and sounds per level

Scalable level management system

Optimized Architecture

State-based flow control

Optimized hierarchy usage

Clean separation of gameplay systems

Platform Ready

Suitable for mobile and casual game projects

Designed for performance and clarity

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.8f1 Not listed Compatible Not listed

As listed on the Asset Store.