AutoAssetOrganizer View on Asset Store (opens in new tab)

Package details

Latest version
1.2
Last updated
First released
Unity version
2022.3.62 or later
Package size
806 KB
Files
25
Views in the past week
5

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$10.00 on

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AutoAssetOrganizer

by Unicellular (opens in new tab)

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One-click tool that collects all assets used in the current scene into a single folder, with ignored folder support to keep your existing asset structure intact.

Price $20.00

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for AutoAssetOrganizer, 6 months Current $20.00; lowest $20.00; highest $20.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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AutoAssetOrganizer screenshot 1

AutoAssetOrganizer screenshot 1

About this asset

Auto Asset Organizer is an editor tool designed to simplify asset management during development.

When working with downloaded asset packs or large projects, it’s easy to forget which assets are actually used in a scene. This tool solves that problem by allowing you to collect all assets referenced by the current scene into a single folder with one click.

Developers can then reorganize those collected assets according to their own workflow. An Ignored Folders system is included to prevent already well-organized or protected directories from being moved.

The tool is fully editor-only, non-destructive, and designed to fit naturally into existing Unity projects without forcing a specific folder structure.

Ideal for:

  • Cleaning up imported asset packs
  • Preparing projects for handoff or optimization
  • Keeping scene dependencies clear and manageable

From the publisher's Asset Store listing.

Technical details

  • One-click collection of all assets used in the active scene
  • Automatically moves scene-referenced assets into a dedicated folder
  • Ignored Folders system to exclude user-defined directories
  • ScriptableObject-based settings for persistent, project-level configuration
  • Detects assets via scene dependency collection
  • Supports materials, textures, meshes, audio clips, sprites, and controllers
  • Automatically separates unused collected assets into an Unused folder
  • Non-destructive workflow with unique path generation (no overwriting)
  • Editor-only tool (no runtime impact)
  • Compatible with existing project folder structures

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2022.3.62f3 Compatible Compatible Compatible Compatible

This package is an Editor-only tool and does not include any runtime or rendering-related content.
It is render pipeline agnostic and can be used in projects using Built-in, URP, or HDRP.

As listed on the Asset Store.