CAMERA 4Games: 3rd Person & Top-down + Obstacle Fading

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🎯 3D Camera with Third Person / Top-Down presets and Obstacle Fading


Why Camera 4Games?

✔️ Ready-to-use Third Person and Top-Down presets

✔️ Obstacle Fading system to keep the player visible

✔️ Shader Profiles: fading for any shader in your project

✔️ Essential Camera Control features for 3D games

✔️ Flexible Customization of camera and obstacle fading

✔️ Developer-friendly setup & use in just a few clicks


👉 Built for: 3D Action, ARPG, Souls-like, Hack&Slash, Adventure


Key Features

⚡ Obstacle Fading system

⚡ Shader Profiles with per-shader fading modes

⚡ Shaders Audit: see how shaders in a scene will fade

⚡ Smooth Rotation and Zoom

⚡ 2 presets: Third Person, Top-Down

⚡ Preset-based settings with save&load system


URP & Built-in

✓ Ready-to-use Demo Scenes

✓ Separate prefabs and materials

✓ Obstacle Fading supports BiRP and URP


🖥️ Demo Video

• Camera comparison video: the wolf character and environment are from

Malbers Animal Controller (AC) and not included in Camera 4Games

• AC is a separate package by Malbers Animations and not

required to use this package


🧩 Compatibility

• Built-in presets: BiRP (Standard, Particles/Standard Surface); URP (Lit, Simple Lit, Unlit, Complex Lit, Baked Lit); TVE; Gaia; Nature

• Custom and third-party shaders: Shader Profiles tab. Auto mode reads the shader, no fields to fill in

• Modes per shader: Auto, Native (own alpha), Fallback (material swap), Snap

• Obstacle Fading is verified on The Visual Engine, Gaia Pro and Dynamic Nature

• Compatible with Rewired (external mode) and Malbers Animal Controlller

• Fading requires an object with a Renderer component (no terrain-based)