Dragon Worm Snake

Description

Dragon Worm is a high quality, production ready rigged and animated boss creature for Unreal Engine. It is designed for cinematic reveals, arena encounters and close ups where you need a believable giant wyrm without spending weeks on setup, rigging and animation.

The Dragon Worm uses a custom skeletal rig with a clean bone chain through the whole body, so it deforms smoothly with the included animations and is easy to animate further. The mesh is optimized for real time and keeps a strong, readable silhouette at boss scale.

This pack focuses on encounter-ready animations: burrow in/out, multiple attack variations, strong hit reactions, two posture states (upright and snake/ground), plus grab and throw and a clear death animation for finishing the fight.

Length: approximately 30 meters (3000 cm) - perfect scale for a giant boss encounter.

Included Animations (26)

Attacks and actions:

  • DWorm_AttackA
  • DWorm_Attack_Left
  • DWorm_Attack_Right
  • DWorm_Attack_Air
  • DWorm_AttackD_AOE
  • DWorm_SnakeAttack
  • DWorm_GrabNThrow

Burrow:

  • DWorm_Burrow_In
  • DWorm_Burrow_Out

Reactions and death:

  • DWorm_HitReact_Front
  • DWorm_HitReact_Back
  • DWorm_HitReact_L
  • DWorm_HitReact_R
  • DWorm_Death

Idles and roars:

  • DWorm_IdleA
  • DWorm_IdleB
  • DWorm_Low_Idle
  • DWorm_Low_Idle_In
  • DWorm_Low_Idle_Out
  • DWorm_SnakeIdle
  • DWorm_Roar
  • DWorm_SnakeRoar

Crawl variations (animation clips included as movement variations, not a full locomotion system):

  • DWorm_Crawl
  • DWorm_CrawlSmallAmp
  • DWorm_CrawlSmallAmpSnake
  • DWorm_CrawlSnake