FANTASY ANIMATED 2D SKELETON MONSTERS - VOL.1 OFFICIAL SALE

LAUNCH SPECIAL: 50% OFF! (Price will rise to $18.99 soon)


Fantasy Animated 2D Skeleton Monsters – Vol.1 is a high-quality enemy character pack designed for Unity 2D games.


⚠️ IMPORTANT DEPENDENCIES & DISCLAIMER ⚠️

• Dependency: This asset requires the official Spine Unity Runtime to function correctly. The runtime is NOT included in this package. Please download and install the Spine Unity Runtime from the official website (https://esotericsoftware.com/spine-unity) before importing this asset.

• Disclaimer: You will need to purchase the Spine software for commercial use in order to fully use it for commercial purposes.


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This package includes SIX high-quality fantasy skeleton enemies animated using Esoteric Spine skeletal animation technology.

Now featuring a brand new Elite Skeleton Cavalry! Compared to traditional sprite-based animations, these characters provide smoother motion, better flexibility, and easier customization.


KEY FEATURES:

- Six unique enemy types: Warrior, Archer, Mage, Shieldbearer, Hound, and the new Cavalry.

- Full source files included: All original .spine project files and layered .psd files are provided, allowing full customization of equipment, colors, and animations.

- Game-ready setup: Includes pre-configured Spine-based prefabs and custom C# projectile scripts for the Archer and Mage.


INCLUDED ENEMY TYPES:

- Skeleton Warrior (Melee)

- Skeleton Archer (Ranged, includes arrow projectile example)

- Skeleton Mage (Magic, includes blue magic orb projectile example)

- Skeleton Shieldbearer (Defensive unit)

- Skeleton Hound (Fast enemy)

- ★ NEW! Elite Skeleton Cavalry (Mounted unit with Horse)


ANIMATIONS:

All characters include 5 essential animations:

- Idle

- Walk

- Attack

- Hit

- Death


★ SPECIAL ANIMATION FOR CAVALRY:

The Skeleton Cavalry includes an additional exclusive "Sprint/Charge" animation, perfect for high-speed engagement or boss entrance phases.


A demo scene is included to showcase character animations and basic projectile behavior once the Spine Runtime is installed.