Pipeline Forge is the ultimate material conversion solution for Unity developers. Seamlessly migrate your projects between Built-in (BiRP), Universal (URP), and High Definition (HDRP) render pipelines.
KEY FEATURES:
Bidirectional Conversion - Convert materials in any direction: BiRP ↔ URP ↔ HDRP
150+ Shader Mappings - Standard, Particles, Terrain, SpeedTree, Skybox, UI, Sprites, Legacy
Intelligent Property Transfer - Automatic color, texture, and value mapping
Keyword Preservation - Normal maps, emission, alpha cutout, transparency maintained
Batch Processing - Convert entire projects or folders with one click
Detailed HTML Reports - Visual breakdown of conversion results
Non-Destructive - Automatic backups with full Undo support
Clean Editor UI - Professional interface with filtering, search, and progress tracking
SUPPORTED SHADERS:
Standard / Lit (PBR materials)
Particles (Surface, Unlit, Additive, Alpha Blended)
Terrain shaders
SpeedTree 7 & 8
Skybox (Procedural, 6-Sided, Cubemap, Panoramic)
UI & Sprites
Legacy shaders (Diffuse, Specular, Bumped, Transparent)
Unlit shaders
PERFECT FOR:
Upgrading legacy BiRP projects to URP/HDRP
Cross-platform development (mobile URP, console HDRP)
Asset developers maintaining multi-pipeline compatibility
Studios migrating large codebases