Prefab Transform Validator (Transform Resetter) View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.0.59 or later
Package size
69 KB
Files
11
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Prefab Transform Validator (Transform Resetter)

by BoneCracker Games (opens in new tab)

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Scan, validate, and auto fix prefab root transforms to pass Unity Asset Store submission. One click batch processing with automatic backups.

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Price history

Last 6 months

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Price history for Prefab Transform Validator (Transform Resetter), 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

Asset preview

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Prefab Transform Validator (Transform Resetter) screenshot 1

Prefab Transform Validator (Transform Resetter) screenshot 1

About this asset

Unity Asset Store requires all prefab root transforms to have exact default values: Position (0,0,0), Rotation (0,0,0), and Scale (1,1,1). Even a tiny 0.0001 deviation causes rejection. Manually checking hundreds of prefabs is tedious and error-prone.

----> Prefab Transform Validator automates this entire process.

One-Click Scanning

Instantly scan your entire project or specific folders. Get a clear report showing which prefabs pass and which need fixing.

Smart Auto-Fix

The Re-Root algorithm resets root transforms while preserving all child object positions, rotations, and scales. Your prefabs look exactly the same, just with compliant root transforms.

Automatic Backups

Every fix operation creates a timestamped backup with preserved folder structure. Roll back anytime with confidence.

Batch Processing

Fix all invalid prefabs at once or select specific ones. Process hundreds of prefabs in seconds.

Detailed Reports

Export validation results to CSV or JSON. Perfect for QA documentation or team review.

Folder Filtering

Include or exclude specific folders from scanning. Focus on what matters.

Dry Run Mode

Preview what would be fixed without making any changes.

CLI Automation

Built-in API for headless automation and CI/CD integration.

Editor Window

- Scan - Run validation with progress tracking

- Results - Browse, filter, and select prefabs

- Fix - Apply fixes with backup options

- Settings - Configure paths and behavior

- Logs - View operation history

Prefab Support

- Regular Prefabs - Full support

- Variant Prefabs - Full support

- Model Prefabs (FBX/OBJ) - Identified as unfixable (requires source file adjustment)

Why You Need This

- Save hours of manual prefab inspection

- Avoid Asset Store rejection delays

- Maintain consistent prefab standards across your team

- Automate validation in your build pipeline

Quick Start

1. Open via Tools > BoneCracker Games > Prefab Transform Validator

2. Click Scan All Prefabs

3. Review results

4. Click Fix All Invalid

5. Done - ready for Asset Store submission

Requirements

- Unity 6.0 or newer

- Editor-only (no runtime overhead)

Support

Documentation included. Contact through Asset Store publisher page.

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.0.59f2 Compatible Compatible Compatible Compatible

As listed on the Asset Store.