CMS Video Recorder Suite - Windows View on Asset Store (opens in new tab)

Package details

Latest version
1.1.0
Last updated
First released
Unity version
2022.3.62 or later
Package size
54.3 MB
Files
30
Views in the past week
4

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CMS Video Recorder Suite - Windows

by ChicMic Studios (opens in new tab)

1 rating, too few to average

Record gameplay, camera views, and audio directly in Unity with full control, pause & resume support, and real-time progress tracking—built for Windows.

Price $75.00

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for CMS Video Recorder Suite - Windows, 6 months Current $75.00; lowest $75.00; highest $75.00 in this period. $0 $50 $100 Jun Jul Aug Sep Oct Nov Version 1.1.0 released 16 Jun 2026 v1.1.0

Asset preview

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CMS Video Recorder Suite - Windows screenshot 1

CMS Video Recorder Suite - Windows screenshot 1

About this asset

🎬 CMSVideoRecorderSuite

Production-Ready Gameplay Recording for Windows (Mono + IL2CPP Supported)

CMSVideoRecorderSuite is a high-performance recording solution built specifically for Unity developers who ship real Windows builds.

Capture full screen gameplay, camera renders, and audio directly inside your project — without relying on unstable external tools, child processes, or backend limitations.

If you need a stable, optimized, IL2CPP-compatible recording system, this package is built for you.

🚀 What Makes CMSVideoRecorderSuite Different?

Many marketplace recorders focus on “multi-platform claims” but lack production reliability, IL2CPP support, or optimized pipelines.

CMSVideoRecorderSuite focuses on what truly matters:

✔ Full support for Mono and IL2CPP scripting backends
✔ No dependency on unstable child processes
✔ Optimized for real Windows production builds
✔ Clean API integration
✔ Optional Inspector-based configuration
✔ Built for performance and multitasking

This is not a demo recorder — it is designed for shipping projects.

🎥 Recording Capabilities

  • Full Screen Capture (true screen capture — not camera trickery)
  • Specific Camera Render Recording (optional)
  • High-quality audio recording via AudioRecorderManager
  • Pause & Resume recording with ReturnData support
  • Real-time encoding and mixing progress callbacks
  • Export-ready output suitable for trailers, QA, tutorials, and replays

⚡ Performance-Focused Architecture

Unlike tools that rely on external child processes or blocking execution:

  • Encoding is optimized
  • Multitasking is handled properly
  • Long recording sessions remain stable
  • No unnecessary overhead
  • No bloated architecture

Built for developers who care about performance.

🧠 Developer-Friendly Integration

  • RecorderManager MonoBehaviour (optional)
  • RecorderData configurable via Inspector
  • Same function-based start workflow
  • Minimal setup required
  • Clean integration into existing pipelines

Attach it if you want Inspector control — or call it directly through code.

No forced architecture. No complexity.

From the publisher's Asset Store listing.

Technical details

🔹 Key Features

🎥 Video Recording

  • Full-screen recording using the game’s native resolution
  • Camera-based recording when screen capture is disabled
  • Adjustable FPS for performance or quality control
  • Supports video-only or video with audio

🎤 Audio Recording

  • Dedicated audio-only recording manager
  • Simple API for start, pause, resume, and stop
  • Ideal for voiceovers, commentary, or background audio capture

⚙️ Flexible Configuration

  • Centralized RecorderData for all recording parameters
  • Toggle screen capture vs camera render
  • Configure FPS, width, height, and audio inclusion
  • Inspector-based setup is optional (attach to any GameObject)

⏯ Pause & Resume Support

  • Pause and resume recordings at runtime
  • Works for video, audio, and combined recordings
  • Useful for gameplay interruptions, menus, or checkpoints

📊 Real-Time Progress Tracking

  • Video encoding
  • Audio encoding
  • Final video–audio mixing
  • Ideal for progress bars or status UI during export

🧠 Clean & Predictable API

  • Clear success/failure feedback using ReturnData
  • No hidden background processes
  • Easy debugging and safe error handling

🪟 Windows Focused

  • Designed and optimized for Windows Unity builds
  • Stable recording pipeline for production use

🔹 Why Choose CMSVideoRecorderSuite?

  • Screen Capture ✅ Yes
  • Camera Render Recording ✅ Yes
  • Audio-Only Recording ✅ Dedicated Manager
  • Pause & Resume ✅ Built-in
  • Real-Time Encoding Progress ✅ Yes
  • Inspector + Code Setup ✅ Optional
  • Clean API & Error Feedback ✅ ReturnData
  • Windows Optimization ✅ Yes

🔹 Best Use Cases

  • Gameplay recording & trailers
  • Tutorial & walkthrough creation
  • QA testing and bug reproduction
  • Simulation & training apps
  • Creator tools and recording utilities
  • Audio capture and commentary systems

🔹 Technical Highlights

  • Modular architecture (RecorderManager, AudioRecorderManager)
  • No mandatory MonoBehaviour attachment
  • Automatic Camera fallback when not assigned
  • Progress callbacks for encoding and mixing stages
  • Clean shutdown and resource cleanup

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.3.8f1 Compatible Compatible Compatible Compatible
2022.3.62f2 Compatible Compatible Compatible Compatible

As listed on the Asset Store.