Bottle Fill Shader Graph View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2021.3.45 or later
Package size
1.4 MB
Files
16
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Bottle Fill Shader Graph

by GameAI (opens in new tab)

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A production-ready Shader Graph for creating dynamic liquid fill effects in 2D games. Perfect for health potions, mana bars, and progress indicators.

Price Free

Get it free on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for Bottle Fill Shader Graph, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 4

Bottle Fill Shader Graph screenshot 1

Bottle Fill Shader Graph screenshot 1

About this asset

This FREE Shader Graph creates 2D bottle fill effects for SpriteRenderer-based games. Built entirely in Shader Graph (URP/Unlit), it supports clean alpha clipping and layered color bands.

Customization & Flexibility

Adjust exposed properties including Fill Amount, Band Colors (1–4), Band Count, Band Scale, Sprite Height, and Alpha Clip Threshold.

A demo controller is included to preview fill animation and palette changes at runtime.

Suitable for 2D Games

Ideal for potions, puzzle liquids, crafting indicators, or any UI-like fill visuals that use sprite masks.

What’s Included

• Editable Shader Graph + Sub Graph assets

• One demo scene with multiple bottle shapes

• One material preset

• Documentation with parameter explanations

Support Information

Support Email: [email protected]

Website: https://gameai.one

GitHub: https://github.com/gameai-one

From the publisher's Asset Store listing.

Technical details

  • Height-based fill masking with adjustable fill amount.
  • Four band colors with adjustable band count.
  • Band scale control for layer spacing.
  • Alpha clipping ready for sprite masks.
  • Sample scenes for multiple bottle silhouettes.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2021.3.45f2 Not listed Compatible Not listed

Built with Shader Graph (Unlit target). Optimized for Universal Render Pipeline (URP).

Tested on:

- Unity 6000.2.7f1

- Unity 2021.3.45f1 (LTS)

Important:

- Built-in and HDRP are NOT supported.

- Requires Shader Graph package installed.

- Works best with SpriteRenderer and UI Image (URP).

As listed on the Asset Store.