Custom Render Texture Curl Flow
This asset uses a custom solution with custom render texture and curl flow materials to simulate realtime gas giant flow - with bands, turbulence and large spherical storms. This technique is performant at runtime and allows for truly unique and natural-looking gas giant patterns that you can't with simple procedural shader noise distortions.
This is a subset of the celestial bodies found in Procedural Planet Generation, a Unity framework for creating procedural celestial bodies through shaders, utilizing editor tools for texture baking and scripts for in-editor and runtime procedural generation.
Purchasing this asset allows you to upgrade to the full framework at a discounted price later, providing access to stars, terrestrial planets, asteroids and moons.
This framework generates spherical textures and shaders to be viewed from orbit or in solar system maps.
Built with Shader Graph and Render Graph, this asset lets you create beautiful and detailed gas giants and rings optimized for viewing from space. Use the procedural shaders for runtime procedural generation or use the In-Editor texture baking as an artist tool and bake textures for maximum performance and mobile. It's perfect for space strategy games, solar system maps, background environments, and skyboxes.
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