LowPoly Modular Pipes Starter Pack View on Asset Store (opens in new tab)

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Latest version
1.0
Last updated
First released
Unity version
6000.2.12 or later
Package size
261 KB
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LowPoly Modular Pipes Starter Pack

by Finottigames.studio (opens in new tab)

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High-quality Modular Industrial Starter Pipe kit featuring fully hollow. Includes custom Mesh Colliders for seamless gameplay inside the pipes. Perfect for FPS, Fantasy environments. Free try them now

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Price history

Last 6 months

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Price history for LowPoly Modular Pipes Starter Pack, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

Asset preview

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LowPoly Modular Pipes Starter Pack screenshot 1

LowPoly Modular Pipes Starter Pack screenshot 1

About this asset

Free Pipes starter pack, try them now to build your own pipe system, if you want more variety, you can upgrade to Pipes Standard Pack: PipesStandardPack

MODULAR PIPES!!

Create complex industrial networks, sewers corridors with this Walkable Modular Pipe Kit. Unlike standard decorative pipes, these assets are modeled with hollow interiors and set up with Custom Mesh Colliders, allowing players to walk, crawl, or fly inside them.

Designed for ease of use, every piece snaps perfectly to the grid, making level design fast and satisfying.

HOW TO USE THEM:

  1. First of all import pipe package into Unity.
  2. Now, if you have already a Imphenzia palette color, please go to TEXTURE settings, filter mode, and switch from Point to Bilinear, to show a great gradient color (This is important).
  3. Turn on GRID SNAP.
  4. Set grid scale value to 0.5.
  5. Switch from Center to Pivot, in top left of Unity Editor.
  6. Switch Gizmo from Global to Local for a better management, in top left of Unity Editor.
  7. Start to build your first pipe structure with your Grid Snap ON.
  8. All the brackets are editable without GridSnap, so you can adapt them to your world scene.

Remember: If you turn off your grid snap, you can run into problems with Pipes, their are modular thanks to the grid snap.

Hierarchy Transform Issue: go to Edit/Preferences/SceneView/UsePrefabAssetPosition... be sure this option is turned on, so when you will drag prefabs on hierarchy are going to be positioned in their original 0,0,0.

From the publisher's Asset Store listing.

Technical details

  • Walkable Interiors: True hollow geometry. Perfect for ventilation shafts, sewers, or escape routes.
  • Gameplay Ready: No "Box Colliders" blocking the way. Precise Mesh Colliders are pre-assigned to all prefabs.
  • Modular Snapping: Pivot points are mathematically aligned. Pieces snap together seamlessly.
  • Optimized Low Poly: Clean topology suitable for Mobile, VR, and Desktop. Uses a single texture atlas for maximum performance (draw call batching).
  • Varied Pieces: Includes Straights, Curves (90°), and wall and floor brackets.
  • Render Pipeline: Compatible with URP.
  • Number of Prefabs: 4.
  • Polygon Count: Average 400-1100 tris per piece.
  • Texture Dimensions: 128x128 (Color Palette).
  • Colliders: Custom Mesh Colliders included.
  • Rigging: No.
  • UV Mapping: Yes (Atlas mapping).
  • LODs: No

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.2.12f1 Not listed Compatible Not listed

As listed on the Asset Store.