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Package details
- Latest version
- 1.1
- Last updated
- First released
- Unity version
- 6000.0.63 or later
- Package size
- 112.4 MB
- Files
- 225
- Favorites
- 1
- Views in the past week
- 4
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- $34.99 on
Keywords
FogWood - Stylized Trees Procedural Vegetation Pack
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"100+ Fully Procedural Stylized Assets. Zero Textures, One Material, and High Performance. Optimized for URP & Built-in with a data-driven UV/Vertex Color workflow."
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FogWood - Stylized Trees Procedural Vegetation Pack screenshot 1
About this asset
FogWood – Stylized Trees Procedural Vegetation Pack
High-Performance | Zero Textures | Full Customization
FogWood is a next-generation vegetation library designed for developers who prioritize performance without sacrificing visual style. By utilizing a unique Data-Driven Workflow, this pack encodes all visual data directly into the mesh (Vertex Colors & UV Channels), eliminating the need for traditional textures entirely.
🚀 Key Highlights:
- Zero Textures: The entire pack (100+ assets) stays under a few megabytes. No more texture memory overhead!
- One Material to Rule Them All: All assets share a single unified material, drastically reducing Draw Calls and boosting performance.
- Full Pipeline Support: Optimized for Unity 6 and fully compatible with both URP and Built-in (Standard) pipelines.
- Data-Driven Logic: Shaders decode mesh data at runtime to provide wind deformation and subsurface lighting.
- Native Variation (DNA Mesh): High visual diversity achieved directly through mesh data. No Material Property Blocks (MPB) or scripts required for per-instance variation, ensuring maximum CPU efficiency.
- Interactive Sketchfab Preview (Explore in 3D): FogWood – Stylized Procedural Vegetation Pack - 3D model by BLVCK (@blvckluster) [e0311fb]
📦 What’s Inside?
- 100+ Unique Procedural Assets: Including various tree species (Acacia, Bamboo, Pine, and more).
- Dedicated Built-in Shader (For classic/standard projects).Dual-Pipeline Shaders: * Custom URP Shader (Optimized for modern projects).
- Interactive Demo Scene: A showcase environment ready to explore.
- Documentation: Clear guide on how to switch between pipelines and customize your assets.
⚙️ Technical Details:
- One Material / One Shader: Optimized for PC, Mobile, and VR.
- Lightweight: Assets are measured in kilobytes, not megabytes.
- Wind & Interaction: Built-in vertex-based wind animation.
- Ease of Use: Drag-and-drop prefabs that work instantly.
🛠 Compatibility Notes:
- URP: Ready to go out of the box.
- Built-in: Simply change the material shader to the included "Built-in_FogWood" shader as described in the documentation.
Join the future of optimized rendering with the BLVCK Vision workflow.
From the publisher's Asset Store listing.
Technical details
📦 Asset Breakdown (100+ Assets):
- Acacia: Tri: 1.5k–7.6k | Vert: 2.7k–10.5k
- Bamboo: Tri: 1.1k–3.9k | Vert: 0.5k–1.9k
- Birch: Tri: 0.7k–8k | Vert: 1.8k–7.3k
- Broadleaf: Tri: 0.8k–9.3k | Vert: 1.2k–8.6k
- Cactus: Tri: 0.5k–12k | Vert: 0.3k–8k
- Other Trees (Maple/Oak/Pine/Willow/Fantasy/Dead): Tri: 0.3k–18k | Vert: 0.2k–10k
- Ground Cover: Hibiscus, Flowers, Grass, Mushrooms (Optimized for mass scattering).
- Rocks: 5 unique optimized shapes.
🧠 Unified Data-Driven Workflow:
- Vertex Color: Base Albedo and variations.
- UV0: Leaves / Primary Surface data.
- UV1: Trunk / Secondary Surface data.
- UV2: Optional Data (Snow, Fruits, Effects).
- UV3: Wind Mask Animation data.
⚙️ Specs & Compatibility:
- Shaders: 2 Custom Shaders included (One for URP and one for Built-in).
- Performance: Supports Vertex Color, Wind animation, and Data-driven procedural effects.
- Materials: 1 shared material used for all assets.
- Textures: None (0). Fully procedural workflow.
- LODs: Yes (3 LOD levels per asset).
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.0.63f1 | Compatible | Compatible | Not listed |
"Built for maximum performance and flexibility. This package features dual compatibility with both URP and the Built-in Render Pipeline. Our procedural shaders are extremely lightweight, ensuring peak performance across PC, Mobile, and VR platforms—regardless of your project's environment."
As listed on the Asset Store.