FogWood - Stylized Trees Procedural Vegetation Pack View on Asset Store (opens in new tab)

Package details

Latest version
1.1
Last updated
First released
Unity version
6000.0.63 or later
Package size
112.4 MB
Files
225
Favorites
1
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4

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FogWood - Stylized Trees Procedural Vegetation Pack

by BLVCK (opens in new tab)

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"100+ Fully Procedural Stylized Assets. Zero Textures, One Material, and High Performance. Optimized for URP & Built-in with a data-driven UV/Vertex Color workflow."

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Price history for FogWood - Stylized Trees Procedural Vegetation Pack, 6 months Current $34.99; lowest $34.99; highest $34.99 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

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FogWood - Stylized Trees Procedural Vegetation Pack screenshot 1

FogWood - Stylized Trees Procedural Vegetation Pack screenshot 1

About this asset

FogWood – Stylized Trees Procedural Vegetation Pack

High-Performance | Zero Textures | Full Customization

FogWood is a next-generation vegetation library designed for developers who prioritize performance without sacrificing visual style. By utilizing a unique Data-Driven Workflow, this pack encodes all visual data directly into the mesh (Vertex Colors & UV Channels), eliminating the need for traditional textures entirely.

🚀 Key Highlights:

  • Zero Textures: The entire pack (100+ assets) stays under a few megabytes. No more texture memory overhead!
  • One Material to Rule Them All: All assets share a single unified material, drastically reducing Draw Calls and boosting performance.
  • Full Pipeline Support: Optimized for Unity 6 and fully compatible with both URP and Built-in (Standard) pipelines.
  • Data-Driven Logic: Shaders decode mesh data at runtime to provide wind deformation and subsurface lighting.
  • Native Variation (DNA Mesh): High visual diversity achieved directly through mesh data. No Material Property Blocks (MPB) or scripts required for per-instance variation, ensuring maximum CPU efficiency.
  • Interactive Sketchfab Preview (Explore in 3D): FogWood – Stylized Procedural Vegetation Pack - 3D model by BLVCK (@blvckluster) [e0311fb]

📦 What’s Inside?

  • 100+ Unique Procedural Assets: Including various tree species (Acacia, Bamboo, Pine, and more).
  • Dedicated Built-in Shader (For classic/standard projects).Dual-Pipeline Shaders: * Custom URP Shader (Optimized for modern projects).
  • Interactive Demo Scene: A showcase environment ready to explore.
  • Documentation: Clear guide on how to switch between pipelines and customize your assets.

⚙️ Technical Details:

  • One Material / One Shader: Optimized for PC, Mobile, and VR.
  • Lightweight: Assets are measured in kilobytes, not megabytes.
  • Wind & Interaction: Built-in vertex-based wind animation.
  • Ease of Use: Drag-and-drop prefabs that work instantly.

🛠 Compatibility Notes:

  • URP: Ready to go out of the box.
  • Built-in: Simply change the material shader to the included "Built-in_FogWood" shader as described in the documentation.

Join the future of optimized rendering with the BLVCK Vision workflow.

From the publisher's Asset Store listing.

Technical details

📦 Asset Breakdown (100+ Assets):

  • Acacia: Tri: 1.5k–7.6k | Vert: 2.7k–10.5k
  • Bamboo: Tri: 1.1k–3.9k | Vert: 0.5k–1.9k
  • Birch: Tri: 0.7k–8k | Vert: 1.8k–7.3k
  • Broadleaf: Tri: 0.8k–9.3k | Vert: 1.2k–8.6k
  • Cactus: Tri: 0.5k–12k | Vert: 0.3k–8k
  • Other Trees (Maple/Oak/Pine/Willow/Fantasy/Dead): Tri: 0.3k–18k | Vert: 0.2k–10k
  • Ground Cover: Hibiscus, Flowers, Grass, Mushrooms (Optimized for mass scattering).
  • Rocks: 5 unique optimized shapes.

🧠 Unified Data-Driven Workflow:

  • Vertex Color: Base Albedo and variations.
  • UV0: Leaves / Primary Surface data.
  • UV1: Trunk / Secondary Surface data.
  • UV2: Optional Data (Snow, Fruits, Effects).
  • UV3: Wind Mask Animation data.

⚙️ Specs & Compatibility:

  • Shaders: 2 Custom Shaders included (One for URP and one for Built-in).
  • Performance: Supports Vertex Color, Wind animation, and Data-driven procedural effects.
  • Materials: 1 shared material used for all assets.
  • Textures: None (0). Fully procedural workflow.
  • LODs: Yes (3 LOD levels per asset).

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.63f1 Compatible Compatible Not listed

"Built for maximum performance and flexibility. This package features dual compatibility with both URP and the Built-in Render Pipeline. Our procedural shaders are extremely lightweight, ensuring peak performance across PC, Mobile, and VR platforms—regardless of your project's environment."

As listed on the Asset Store.