🔥 Introductory Launch Price — $49.99
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FogWood – Stylized Trees Procedural Vegetation Pack
High-Performance | Zero Textures | Full Customization
FogWood is a next-generation vegetation library designed for developers who prioritize performance without sacrificing visual style. By utilizing a unique Data-Driven Workflow, this pack encodes all visual data directly into the mesh (Vertex Colors & UV Channels), eliminating the need for traditional textures entirely.
🚀 Key Highlights:
- Zero Textures: The entire pack (100+ assets) stays under a few megabytes. No more texture memory overhead!
- One Material to Rule Them All: All assets share a single unified material, drastically reducing Draw Calls and boosting performance.
- Full Pipeline Support: Optimized for Unity 6 and fully compatible with both URP and Built-in (Standard) pipelines.
- Data-Driven Logic: Shaders decode mesh data at runtime to provide wind deformation and subsurface lighting.
- Native Variation (DNA Mesh): High visual diversity achieved directly through mesh data. No Material Property Blocks (MPB) or scripts required for per-instance variation, ensuring maximum CPU efficiency.
- Interactive Sketchfab Preview (Explore in 3D): FogWood – Stylized Procedural Vegetation Pack - 3D model by BLVCK (@blvckluster) [e0311fb]
📦 What’s Inside?
- 100+ Unique Procedural Assets: Including various tree species (Acacia, Bamboo, Pine, and more).
- Dual-Pipeline Shaders: * Custom URP Shader (Optimized for modern projects).
Dedicated Built-in Shader (For classic/standard projects). - Interactive Demo Scene: A showcase environment ready to explore.
- Documentation: Clear guide on how to switch between pipelines and customize your assets.
⚙️ Technical Details:
- One Material / One Shader: Optimized for PC, Mobile, and VR.
- Lightweight: Assets are measured in kilobytes, not megabytes.
- Wind & Interaction: Built-in vertex-based wind animation.
- Ease of Use: Drag-and-drop prefabs that work instantly.
🛠 Compatibility Notes:
- URP: Ready to go out of the box.
- Built-in: Simply change the material shader to the included "Built-in_FogWood" shader as described in the documentation.
Join the future of optimized rendering with the BLVCK Vision workflow.