🔥 STOP DIGGING. START BUILDING.
Are you tired of wasting 50% of your time clicking through deep folder hierarchies just to find one rock or tree? Quick Drag & Drop | Level Placer is designed for one purpose: To make Level Design 10x Faster.
We have stripped away the clutter to give you the most simple, convenient, and powerful drag-and-drop workflow on the Asset Store.
🎯 Why you need this
The Core: The Ultimate Palette
Simply link your asset folders, and boom—all your Prefabs, Materials, and Textures are visualized in a clean, customizable dock.
Bonus: God-Mode Shortcuts
We didn't just stop at the panel. We optimized your mouse interactions too:
(Note: You can disable these shortcuts in Settings anytime to return to your familiar workflow.)
Fully 2D Ready! (New)
We haven't forgotten about 2D developers. The entire workflow now supports 2D sprites and prefabs seamlessly.
Unity 6 Ready (New!)
Fully compatible with Unity 6. Works perfectly out of the box with the latest Unity lts version.
Support
Documentation | Discussions | Email
Key Features:
Accelerate Your Level Design Workflow Again!
💚 Root Select Locker - Stop selecting child objects by mistake
Are you tired of accidentally selecting a door handle when you meant to move the whole house? Or dragging a child mesh instead of the character root? Root Select Locker is a lightweight, editor-only workflow tool designed to solve the most frustrating part of level design: Accidental Child Selection.
🎁 A Note from the Developer:
"As a developer using Unity for over a decade, I’m sure you share my frustration. We’ve all been there: scrolling through the Project Window hundreds of times a day, diving into endless folder hierarchies just to find one specific prop. And when you finally find it? The thumbnail is too tiny, too dark, or just plain wrong.
It kills the creative spark. You sit down with a burst of inspiration to design a level, only to have that motivation drained by the sheer friction of the editor.
I scoured the Asset Store for a solution, but I realized something frustrating: 99% of 'Level Design' tools are just Terrain Brushes or Mass Scatterers.
But as actual game creators, we know that terrain is just the foundation—maybe 10% of the work. The soul of a game lies in the other 90%: the hand-placed details. The intricate decorations on a wall, the specific furniture in a room, the environmental storytelling that players actually remember.
That is why I built Level Placer.
It is not designed to replace your terrain spawner. It is designed to handle everything else. It brings the joy back into 'decorating' your world, letting you focus on the art, not the folder structure."