2D Modular Character Controller View on Asset Store (opens in new tab)

Package details

Latest version
1.1
Last updated
First released
Unity version
6000.3.6 or later
Package size
9.4 MB
Files
61
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3
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2D Modular Character Controller

by CROSSAIR (opens in new tab)

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"A high-performance modular 2D framework with ability-based architecture, input abstraction, and a 1-minute Setup Wizard."

Price $14.99

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Price history

Last 6 months

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Price history for 2D Modular Character Controller, 6 months Current $14.99; lowest Free; highest $14.99 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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2D Modular Character Controller screenshot 1

2D Modular Character Controller screenshot 1

About this asset

Built on a decoupled, ability-based architecture, it eliminates the "monolithic script" nightmare. Instead of one massive PlayerController, every mechanic—from basic movement to complex dashes—is a self-contained module that plugs into the central PlayerCore.

1-Minute Integration:

Stop fighting with Rigidbody2D settings. Our Setup Wizard automates the entire process—creating the player, attaching components, and configuring physics in just a few clicks.

From the publisher's Asset Store listing.

Technical details

Key Advantages:

  • ☑️Zero-Friction Scalability: Add, remove, or swap abilities (Jump, Dash, Wall Slide) without ever touching the core physics logic.
  • ☑️AAA Game Feel: Comes pre-configured with Coyote Time and Jump Buffering for the responsive, "snappy" controls players expect.
  • ☑️Production-Ready: Optimized for both rapid prototyping and full-scale commercial projects.
  • ☑️Input-Agnostic: Easily switch between Keyboard, Gamepad, or Mobile UI thanks to a built-in input abstraction layer.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.3.6f1 Compatible Compatible Compatible Compatible

⚙️ SRP Compatibility

CROSS Controllers is fully compatible with Built-in, URP, and HDRP.

Since this is a code-based framework, the logic works in any environment. Demo scenes and materials are optimized for URP (Universal Render Pipeline). If using Built-in or HDRP, simply use the "Unity Material Upgrader" or swap the sprite shaders.

✅ Ready for any 2D/3D project!

As listed on the Asset Store.