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Package details
- Latest version
- 1.1
- Last updated
- First released
- Unity version
- 6000.3.6 or later
- Package size
- 9.4 MB
- Files
- 61
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- 3
- Views in the past week
- 9
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Keywords
- Search for 2D Character Controller
- Search for character framework
- Search for Character
- Search for Character Controller
- Search for 2D
- Search for Modular Character Framework
- Search for 2D Character Framework
- Search for 2d framework
- Search for 2d platformer
- Search for lowpoly
- Search for Modular 2D Character Framework
- Search for Ability System.
2D Modular Character Controller
"A high-performance modular 2D framework with ability-based architecture, input abstraction, and a 1-minute Setup Wizard."
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Last 6 months
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2D Modular Character Controller screenshot 1
About this asset
Built on a decoupled, ability-based architecture, it eliminates the "monolithic script" nightmare. Instead of one massive PlayerController, every mechanic—from basic movement to complex dashes—is a self-contained module that plugs into the central PlayerCore.
1-Minute Integration:
Stop fighting with Rigidbody2D settings. Our Setup Wizard automates the entire process—creating the player, attaching components, and configuring physics in just a few clicks.
From the publisher's Asset Store listing.
Technical details
Key Advantages:
- ☑️Zero-Friction Scalability: Add, remove, or swap abilities (Jump, Dash, Wall Slide) without ever touching the core physics logic.
- ☑️AAA Game Feel: Comes pre-configured with Coyote Time and Jump Buffering for the responsive, "snappy" controls players expect.
- ☑️Production-Ready: Optimized for both rapid prototyping and full-scale commercial projects.
- ☑️Input-Agnostic: Easily switch between Keyboard, Gamepad, or Mobile UI thanks to a built-in input abstraction layer.
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.3.6f1 | Compatible | Compatible | Compatible | Compatible |
⚙️ SRP Compatibility
CROSS Controllers is fully compatible with Built-in, URP, and HDRP.
Since this is a code-based framework, the logic works in any environment. Demo scenes and materials are optimized for URP (Universal Render Pipeline). If using Built-in or HDRP, simply use the "Unity Material Upgrader" or swap the sprite shaders.
✅ Ready for any 2D/3D project!
As listed on the Asset Store.