Batch Editor View on Asset Store (opens in new tab)

Package details

Latest version
1.0.2
Last updated
First released
Unity version
6000.3.10 or later
Package size
92 KB
Files
42
Favorites
3
Views in the past week
3

Price tracking

Last checked
Tracked since
Lowest recorded
Free on

Keywords

Batch Editor

by Holomind (opens in new tab)

No ratings yet

  • Price drop

Batch edit GameObjects in seconds! Filter by tag/layer/component, modify fields, rename, group, and more. Professional workflow tool with preview system and reusable presets.

Discount -100% Previous price $9.99 Price Free

Get it free on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Batch Editor, 6 months Current Free; lowest Free; highest $9.99 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 8

Batch Editor screenshot 1

Batch Editor screenshot 1

About this asset

Stop Wasting Time on Repetitive Tasks

Batch Editor is a Unity Editor tool that speeds up your workflow by letting you edit hundreds of GameObjects at once. Instead of changing objects one by one, select, modify, and organize them in bulk and save hours of manual work.

Perfect For

  • Level Designers: Organize and modify scene objects quickly
  • Technical Artists: Batch modify component properties
  • Developers: Set up scenes and hierarchies efficiently
  • Teams: Standardize object naming and organization

Why Choose Batch Editor?

✅ Saves Time: Complete tasks in seconds that would take hours manually

✅ Reduces Errors: Preview changes before applying

✅ Increases Productivity: Focus on creative work, not repetitive tasks

✅ Professional Quality: Clean UI, full undo support, comprehensive error handling

✅ No Dependencies: Works out of the box, plug & play, no setup required

✅ Well Documented: Complete user guide included

From the publisher's Asset Store listing.

Technical details

Smart Object Selection

Filter objects by:

  • Scope: Scene, Hierarchy, or currently selected objects;
  • Tag: Find all objects with a specific tag instantly;
  • Layer: Filter by layer for quick organization;
  • Component Type: Select objects that have specific components (including custom scripts).

The selection updates automatically after operations, so you always see accurate results.

Powerful Batch Operations

  • Component Management:
    • Add components to multiple objects at once;
    • Remove components from selected objects;
    • Enable/Disable components across your selection;
    • Only shows components that actually exist on your objects;
  • Field Modification:
    • Modify any field or property on components in bulk;
    • Type-specific editors (Vector3, Color, numbers, booleans, enums);
    • Automatically detects custom MonoBehaviour scripts;
    • Works with public fields and [SerializeField] private fields.
  • Smart Renaming:
    • Add prefixes or suffixes to object names;
    • Find and replace text in names;
    • Number objects with custom formats;
    • Convert case (Upper, Lower, Title);
    • Option to keep original names when numbering.
  • Hierarchy Organization:
    • Group objects under existing or new parent objects;
    • Ungroup objects to move them to root;
    • Prevents invalid hierarchy cycles.
  • Tag & Layer Management:
    • Set tags on multiple objects simultaneously;
    • Change layers in bulk;
    • Apply both tag and layer changes at once.

Preview Before Applying

  • See exactly what will change before you commit. The preview shows: Before and after states for each object;
  • Accurate count of objects that will be affected;
  • Detailed change descriptions.

Save Time with Presets

  • Create reusable operation presets for common tasks. Load them instantly instead of reconfiguring operations;
  • Complete Undo System;
  • Full Unity Undo support for all operations;
  • Custom history system to undo any specific operation;
  • Restore objects to their state before any operation.

Safety First

  • Confirmation dialogs for destructive operations;
  • Validation ensures operations are safe before applying;
  • Clear error messages when something goes wrong.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.3.10f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.