2D Pixel Character Pack – Wizard Class + Skill Effects View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2022.3.62 or later
Package size
2.9 MB
Files
237
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2D Pixel Character Pack – Wizard Class + Skill Effects

by RAD Studio (opens in new tab)

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13 Wizard pixel characters + 34 skill VFX prefabs for 2D platformers. Includes animations, ready-to-use prefabs, and character/skill demo scenes.

Price $24.99

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Price history

Last 6 months

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Price history for 2D Pixel Character Pack – Wizard Class + Skill Effects, 6 months Current $24.99; lowest $24.99; highest $24.99 in this period. $0 $12.5 $25 Jun Jul Aug Sep Oct Nov

Asset preview

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2D Pixel Character Pack – Wizard Class + Skill Effects screenshot 1

2D Pixel Character Pack – Wizard Class + Skill Effects screenshot 1

About this asset

2D Pixel Character Pack – Wizard Class + Skill Effects is a production-ready pixel art asset pack for side-view 2D games (platformers, action RPG, roguelite, metroidvania, beat ’em up, etc.).

It includes 13 wizard-class mercenary characters and 34 skill effect (VFX) prefabs, along with ready-to-use prefabs and two demo scenes so you can preview and integrate quickly.

What’s included

  • 13 Wizard characters (pixel art)
  • 34 Skill Effect prefabs (pixel art VFX)
  • Animations included on ALL characters:
    Idle
    Walk
    Attack1
  • Additional character animations included on SOME characters:
    Buff
    Heal
    Debuff
    Attack2
    Attack3
  • Prefabs included (characters + skill effects)
  • Demo scenes included (character demo + skill demo)

Demo Scene Paths

  • Character Demo Scene:
    Assets/RAD_Pixel2D_Characters_Wizard/Demo/Demo_CharScene.unity
  • Skill Demo Scene:
    Assets/RAD_Pixel2D_Characters_Wizard/Demo/Demo_SkillScene.unity

Prefabs Path

Characters
Assets/RAD_Pixel2D_Characters_Wizard/Prefabs_Wizard/

Skill Effect
Assets/RAD_Pixel2D_Characters_Wizard/Prefabs_SkillEffect/

How to use

  1. Import the package into your Unity project.
  2. Open the demo scenes to preview characters and skill effects.
  3. Drag & drop prefabs from the folders above into your scene.
  4. Play the scene to verify animation playback.

Sprite / Pivot notes

  • All sprites were sliced using Automatic (not “Grid by Cell Size”), and frame sizes/pivot positions were manually adjusted.
  • Character sprites use a consistent feet-aligned pivot (ground/shadow line) for stable placement.
  • Skill effects use pivots set to either the center or the bottom, depending on the effect.
  • Character Idle/Walk animations were created in a 64×64 or larger working frame size.
  • Projectile prefabs (*_Arrow) were created under the assumption that:
    the “in-flight” state uses the Idle animation, and
    the Hit animation will play when the projectile collides with a target.

Support

From the publisher's Asset Store listing.

Technical details

  • Characters: 13 Wizard-class pixel characters
  • Skill Effects (VFX): 34 pixel skill effect prefabs
  • Animations (ALL characters): Idle / Walk / Attack1
  • Extra animations (SOME characters): Buff / Heal / Debuff / Attack2 / Attack3
  • Prefabs included: Character prefabs + Skill effect prefabs
  • Demo Scenes included:Assets/RAD_Pixel2D_Characters_Wizard/Demo/Demo_CharScene.unity
    Assets/RAD_Pixel2D_Characters_Wizard/Demo/Demo_SkillScene.unity
  • Prefabs paths:Characters: Assets/RAD_Pixel2D_Characters_Wizard/Prefabs_Wizard/
    Skill Effect: Assets/RAD_Pixel2D_Characters_Wizard/Prefabs_SkillEffect/
  • Recommended import settings (pixel art): PPU 64 / Filter Mode: Point / Mip Maps: Off / Compression: None
  • Slicing: Automatic, with manual frame size & pivot adjustments
  • Pivots: Characters (feet-aligned), Skill effects (center or bottom)
  • Projectile (*_Arrow) behavior assumption: In-flight Idle / on-collision Hit

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.62f3 Compatible Compatible Not listed

Built-in & URP compatible (tested on Unity 2022.3 LTS).

No custom shaders. Pixel art recommended import:Filter Mode =

Point, PPU = 64

Not intended for HDRP.

As listed on the Asset Store.