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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2022.3.62 or later
- Package size
- 2.9 MB
- Files
- 237
- Favorites
- 11
- Views in the past week
- 17
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- $17.49 on
Keywords
2D Pixel Character Pack – Wizard Class + Skill Effects
13 Wizard pixel characters + 34 skill VFX prefabs for 2D platformers. Includes animations, ready-to-use prefabs, and character/skill demo scenes.
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2D Pixel Character Pack – Wizard Class + Skill Effects screenshot 1
About this asset
2D Pixel Character Pack – Wizard Class + Skill Effects is a production-ready pixel art asset pack for side-view 2D games (platformers, action RPG, roguelite, metroidvania, beat ’em up, etc.).
It includes 13 wizard-class mercenary characters and 34 skill effect (VFX) prefabs, along with ready-to-use prefabs and two demo scenes so you can preview and integrate quickly.
What’s included
- 13 Wizard characters (pixel art)
- 34 Skill Effect prefabs (pixel art VFX)
- Animations included on ALL characters:
Idle
Walk
Attack1 - Additional character animations included on SOME characters:
Buff
Heal
Debuff
Attack2
Attack3 - Prefabs included (characters + skill effects)
- Demo scenes included (character demo + skill demo)
Demo Scene Paths
- Character Demo Scene:
Assets/RAD_Pixel2D_Characters_Wizard/Demo/Demo_CharScene.unity - Skill Demo Scene:
Assets/RAD_Pixel2D_Characters_Wizard/Demo/Demo_SkillScene.unity
Prefabs Path
Characters
Assets/RAD_Pixel2D_Characters_Wizard/Prefabs_Wizard/
Skill Effect
Assets/RAD_Pixel2D_Characters_Wizard/Prefabs_SkillEffect/
How to use
- Import the package into your Unity project.
- Open the demo scenes to preview characters and skill effects.
- Drag & drop prefabs from the folders above into your scene.
- Play the scene to verify animation playback.
Sprite / Pivot notes
- All sprites were sliced using Automatic (not “Grid by Cell Size”), and frame sizes/pivot positions were manually adjusted.
- Character sprites use a consistent feet-aligned pivot (ground/shadow line) for stable placement.
- Skill effects use pivots set to either the center or the bottom, depending on the effect.
- Character Idle/Walk animations were created in a 64×64 or larger working frame size.
- Projectile prefabs (*_Arrow) were created under the assumption that:
the “in-flight” state uses the Idle animation, and
the Hit animation will play when the projectile collides with a target.
Support
- Email: [email protected]
From the publisher's Asset Store listing.
Technical details
- Characters: 13 Wizard-class pixel characters
- Skill Effects (VFX): 34 pixel skill effect prefabs
- Animations (ALL characters): Idle / Walk / Attack1
- Extra animations (SOME characters): Buff / Heal / Debuff / Attack2 / Attack3
- Prefabs included: Character prefabs + Skill effect prefabs
- Demo Scenes included:Assets/RAD_Pixel2D_Characters_Wizard/Demo/Demo_CharScene.unity
Assets/RAD_Pixel2D_Characters_Wizard/Demo/Demo_SkillScene.unity - Prefabs paths:Characters: Assets/RAD_Pixel2D_Characters_Wizard/Prefabs_Wizard/
Skill Effect: Assets/RAD_Pixel2D_Characters_Wizard/Prefabs_SkillEffect/ - Recommended import settings (pixel art): PPU 64 / Filter Mode: Point / Mip Maps: Off / Compression: None
- Slicing: Automatic, with manual frame size & pivot adjustments
- Pivots: Characters (feet-aligned), Skill effects (center or bottom)
- Projectile (*_Arrow) behavior assumption: In-flight Idle / on-collision Hit
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2022.3.62f3 | Compatible | Compatible | Not listed |
Built-in & URP compatible (tested on Unity 2022.3 LTS).
No custom shaders. Pixel art recommended import:Filter Mode =
Point, PPU = 64
Not intended for HDRP.
As listed on the Asset Store.