Assets Inventory Master View on Asset Store (opens in new tab)

Package details

Latest version
1.0.1
Last updated
First released
Unity version
2022.3.7 or later
Package size
61 KB
Files
3
Favorites
1
Views in the past week
15

Price tracking

Last checked
Tracked since
Lowest recorded
$14.39 on

Keywords

Assets Inventory Master

by Drkhn (opens in new tab)

1 rating, too few to average

Assets Inventory Master is a Unity tool that lets you quickly search, filter, preview, favorite, and add notes to assets from a single window, improving workflow and organization in large projects.

Price $15.99

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Assets Inventory Master, 6 months Current $15.99; lowest $15.99; highest $15.99 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 5

Assets Inventory Master screenshot 1

Assets Inventory Master screenshot 1

About this asset

Documentation

Assets Inventory Master is a productivity-focused Unity Editor tool designed to make browsing and managing project assets fast, organized, and scalable, especially in large projects.

The tool provides a modern asset browser where you can search by name and path, filter by asset type, preview assets, mark favorites, track history, and add per-asset notes — all from a single Editor window. This removes the need to constantly navigate the Project window and manually inspect folders.

It supports common production asset types such as Prefabs, Sprites, Textures, Materials, AudioClips, and Fonts, including both Unity Fonts and TextMeshPro TMP_FontAsset. When working with prefabs, advanced filters like component-based filtering, tag filtering, and layer filtering become available automatically, keeping the interface clean and context-aware.

Assets Inventory Master is fully customizable through usage, not setup. You can limit scans to the whole project or narrow them down using selection or drag-and-drop scope. Sorting options, thumbnail sizes, filters, and optional expensive scans (such as usage count) are all controlled directly from the UI.

The tool is genre-agnostic and suitable for any Unity project, including mobile, PC, console, 2D, 3D, indie, or large production workflows. Since it is an Editor-only tool, it does not affect runtime performance, builds, or project settings.

Assets Inventory Master is built to save time, reduce friction, and improve asset organization in real production environments.

From the publisher's Asset Store listing.

Technical details

  • Editor-only Unity tool (EditorWindow)
  • Fast asset searching by name and path
  • Supports multiple asset types:
    Prefab
    Sprite
    Texture2D
    Material
    AudioClip
    Font (Unity Font and TextMeshPro TMP_FontAsset)
  • Scope control:
    Whole project scanning
    Selection or drag & drop (folders or assets)
  • Advanced prefab-only filters:
    Component-based filtering (UI, Text, Image, Button, Physics, VFX, Audio, etc.)
    Tag filtering
    Layer filtering
  • Favorites system with persistent storage (EditorPrefs)
  • Asset history tracking:
    Recently clicked
    Recently added to scene
  • Per-asset notes stored via EditorPrefs
  • Multiple sorting options:
    Name
    File size
    Last modified
    Label count
    Usage count
    Favorites first
  • Asset preview system using Unity AssetPreview with fallback previews
  • Adjustable thumbnail size
  • Manual thumbnail rebuild option
  • Keyboard shortcuts for faster workflow
  • Optimized for large projects with optional expensive operations
  • Compatible with Built-in Render Pipeline, URP, and HDRP

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2022.3.7f1 Compatible Compatible Compatible Compatible

This package is an Editor-only tool and does not use any rendering features, shaders, or runtime components.
It is fully independent of rendering pipelines and works the same way in Built-in Render Pipeline, URP, and HDRP projects.

The tool does not modify scenes, assets, or project settings and has no impact on build size or runtime performance.

As listed on the Asset Store.