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Package details
- Latest version
- 6.0.0
- Last updated
- First released
- Unity version
- 6000.0.62 or later
- Package size
- 47 KB
- Files
- 13
- Favorites
- 2
- Views in the past week
- 3
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Keywords
Flexy.GameSettings
Easily store game settings for settings window or any other needs with just one line per setting Easy extensible by defining settings tab classes
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Price history
Last 6 months
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Flexy.GameSettings screenshot 1
About this asset
Part of Flexy.Framework
By default it uses PlayerPrefs to store settings, but you can provide your own storage
Supports:
- String setting
- Single setting
- Int32 setting
- Bool setting
- Enum32 setting
- Color setting
You can create your own setting type by using Enum32Setting as a template
No need any additional initialisation it is initialized on first access.
Super simple and elegant code (see images)
Usage Guide
Read Docs or look for full project sample Flexy Template Barley-Break
Have Fun
From the publisher's Asset Store listing.
Technical details
- Each setting implemented as struct so dont cache setting itself, cache SettingTab_Class
- Service_GameSettings is MonoBehaviour so GameSettings static access dont exists. If you need it in singleton form, you need to create singleton like this