Flexy.GameSettings View on Asset Store (opens in new tab)

Package details

Latest version
6.0.0
Last updated
First released
Unity version
6000.0.62 or later
Package size
47 KB
Files
13
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2
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3

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Flexy.GameSettings

by Flexy.Tools (opens in new tab)

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Easily store game settings for settings window or any other needs with just one line per setting Easy extensible by defining settings tab classes

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Price history

Last 6 months

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Price history for Flexy.GameSettings, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

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Flexy.GameSettings screenshot 1

Flexy.GameSettings screenshot 1

About this asset

Part of Flexy.Framework

By default it uses PlayerPrefs to store settings, but you can provide your own storage

Github | Docs | Forum

Supports:

- String setting

- Single setting

- Int32 setting

- Bool setting

- Enum32 setting

- Color setting

You can create your own setting type by using Enum32Setting as a template

No need any additional initialisation it is initialized on first access.

Super simple and elegant code (see images)

Usage Guide

Read Docs or look for full project sample Flexy Template Barley-Break

Have Fun

From the publisher's Asset Store listing.

Technical details

  • Each setting implemented as struct so dont cache setting itself, cache SettingTab_Class 
  • Service_GameSettings is MonoBehaviour so GameSettings static access dont exists. If you need it in singleton form, you need to create singleton like this