Crosshatch Shader OFFICIAL SALE

This package provides a lightweight pair of crosshatch / engraving-style surface shaders designed for the URP, Built In, and HDRP. The shaders produce stable, hand-drawn shading using line density rather than post-processing effects, making them suitable for stylized rendering, illustration-inspired visuals, and non-photorealistic projects.

The shading model is form-driven, using ambient occlusion and surface orientation to control hatch density. This results in consistent visuals that remain stable under animation, camera movement, and dynamic lighting.


Notes

  • This shader is intended for stylized rendering and does not aim to replicate physically-based materials.
  • Works best with baked or authored ambient occlusion maps for consistent line density.