2D Pixel Character Pack – Attacker Class View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2022.3.62 or later
Package size
1.4 MB
Files
133
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3
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2D Pixel Character Pack – Attacker Class

by RAD Studio (opens in new tab)

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2D pixel attacker character pack (17) for platformers—Idle/Walk/Attack1 for all, with some characters featuring Buff and Attack2–Attack4; includes prefabs and a demo scene.

Price $19.99

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Price history

Last 6 months

USD
Price history for 2D Pixel Character Pack – Attacker Class, 6 months Current $19.99; lowest $19.99; highest $19.99 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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2D Pixel Character Pack – Attacker Class screenshot 1

2D Pixel Character Pack – Attacker Class screenshot 1

About this asset

2D Pixel Character Pack – Attacker Class is a production-ready pixel character pack designed for side-view 2D games (platformers, action RPG, roguelite, metroidvania, beat ’em up, etc.).

It includes 17 attacker-class mercenary characters, each provided as a ready-to-use prefab with animations, plus a demo scene to preview all characters and animation playback.

What’s included

  • 17 Attacker characters (pixel art)
  • Animations included on ALL characters:
    Idle
    Walk
    Attack1
  • Additional animations included on SOME characters:
    Buff
    Attack2
    Attack3
    Attack4
  • Character prefabs included (ready to drop into your scene)
  • Demo scene included (preview all characters and animations)

Demo Scene Path

Assets/RAD_Pixel2D_Characters_Attacker/Demo/DemoScene.unity

Prefabs Path

Assets/RAD_Pixel2D_Characters_Attacker/Prefabs/

Sprite / Pivot notes

  • All sprites were sliced using Automatic (not “Grid by Cell Size”), and frame sizes/pivot positions were manually adjusted as needed.
  • Characters use a consistent feet-aligned pivot (ground/shadow line) for stable placement.
  • Idle/Walk animations were created in a 64×64 or larger working frame size during production.
  • Attack animations may extend wider than idle/walk frames (e.g., weapon reach), which is intentional.

Support

From the publisher's Asset Store listing.

Technical details

  • Characters: 17 Attacker-class pixel characters
  • Animations (ALL): Idle / Walk / Attack1
  • Extra animations (SOME): Buff / Attack2 / Attack3 / Attack4
  • Prefabs included: Yes (character prefabs)
  • Demo scene included: Yes
    Assets/RAD_Pixel2D_Characters_Attacker/Demo/DemoScene.unity
  • Prefabs path:Assets/RAD_Pixel2D_Characters_Attacker/Prefabs/
  • Recommended import settings: PPU 64 / Filter Mode: Point / Mip Maps: Off / Compression: None
  • Slicing: Automatic, with manual frame size & pivot adjustments
  • Pivot: Feet-aligned (ground/shadow line)
  • Notes: Attack frames may extend beyond idle/walk bounds by design

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.62f3 Compatible Compatible Not listed

Built-in & URP compatible (tested on Unity 2022.3 LTS).

No custom shaders. Pixel art recommended import: Filter Mode = Point, PPU = 64

Not intended for HDRP.

As listed on the Asset Store.