Procedural Dungeon Generator (Seeded, Multi-Floor Stairs) View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.2.15 or later
Package size
217 KB
Files
22
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Procedural Dungeon Generator (Seeded, Multi-Floor Stairs)

by Albertoja (opens in new tab)

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Deterministic, seed-based grid dungeon generator for Unity. Generates rooms, corridors, and multi-floor stair connections with an inspector-driven workflow.

Price $19.99

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Price history

Last 6 months

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Price history for Procedural Dungeon Generator (Seeded, Multi-Floor Stairs), 6 months Current $19.99; lowest $19.99; highest $19.99 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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Procedural Dungeon Generator (Seeded, Multi-Floor Stairs) screenshot 1

Procedural Dungeon Generator (Seeded, Multi-Floor Stairs) screenshot 1

About this asset

Procedural Map Generator is a grid-based dungeon generation tool for Unity focused on fast iteration and deterministic results. Using a single integer seed, it generates a connected layout of rooms and corridors and can link multiple floors using stair ramps.

This asset is ideal for roguelikes, dungeon crawlers, challenge seeds, or any project where you want repeatable procedural levels for debugging, multiplayer synchronization, or daily/weekly runs.

Highlights

  • Deterministic generation: the same seed always produces the same layout.
  • Room templates (ScriptableObjects): define room size, pivot mode, and door layout.
  • Corridor prefab pooling: supports dead-ends, straights, corners, T-junctions and crossings with fallbacks.
  • Multi-floor support: connects floors using stair ramp spans.
  • Inspector-driven workflow: Generate (Seed), Generate (Random Seed), and Clear.
  • Optional NavMesh rebuild hook (when a NavMeshSurface is assigned).
  • Optional Netcode for GameObjects helper for syncing config + seed (enabled via scripting define).

What’s included

  • Runtime scripts
  • Demo setup
  • Offline documentation (PDF) + README + changelog

Optional dependencies

  • AI Navigation (for NavMeshSurface rebuild)
  • Netcode for GameObjects (for the sync helper; enable with MAPGEN_USE_NGO)

Notes

  • This is a grid-based generator and expects prefabs to be aligned to the configured cell spacing.
  • Demo content is provided for quick testing and learning.

From the publisher's Asset Store listing.

Technical details

Technical Details

  • Unity version: 2021.3 LTS or newer (recommended)
  • Platforms: All platforms supported by Unity (code-only asset)
  • Render pipeline: Built-in / URP / HDRP (no pipeline-specific shaders required)
  • Dependencies (optional):
    AI Navigation
    (NavMeshSurface) for optional runtime NavMesh rebuild
    Netcode for GameObjects for optional seed/config sync helper (enable with MAPGEN_USE_NGO)
  • Runtime scripts included: 3
    MapGenerator.cs
    RoomTemplateSO.cs
    FloorManagerSeedSync.cs (optional NGO integration via define)
  • Demo: Included
  • Documentation: Included (offline PDF + README + changelog)
  • Setup time: ~5–10 minutes (with provided demo and docs)

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.2.15f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.