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Package details
- Latest version
- 1.0.0
- Last updated
- First released
- Unity version
- 2021.3.45 or later
- Package size
- 2.1 MB
- Files
- 37
- Views in the past week
- 6
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $25.00 on
Keywords
Mobile Camera Texture
Mobile Camera Texture renders the native mobile camera directly to a Unity Texture with low latency, hardware acceleration, and access to platform-specific camera controls.
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Price history
Last 6 months
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Mobile Camera Texture screenshot 1
About this asset
Mobile Camera Texture is a high-performance Unity asset that lets you render a native mobile camera session directly onto a Unity Texture with minimal latency and full hardware acceleration.
It is built for production use and provides deep access to platform-specific camera controls through a clean and developer-friendly API.
MCT is ideal for AR, computer vision, live camera effects, custom camera pipelines, and any application that requires fast, reliable camera preview rendering inside Unity.
🧩 Try the free watermarked version it includes all features, allowing you to fully test the asset before purchasing.
Key Features
High-Performance Camera Rendering
- Native, hardware-accelerated camera preview
- Extremely low latency
- Uses platform camera surfaces for optimal performance
- Supports OpenGLES 2, OpenGLES 3, and Vulkan
Wide Android Architecture Support
- ARMv7
- ARM64
- x86
- x86_64
Flexible Rendering Targets
Render live camera output directly to:
- Unity UI elements (RawImage)
- 3D objects (MeshRenderer)
Advanced Camera Control
Access most features of the Android Camera2 API, including:
- Exposure
- Focus
- White balance
- Additional controls (device-dependent)
Developer-Friendly Workflow
- Prefab-safe components
- Inspector-based configuration
- Clean, extensible runtime API
- Easy integration into existing Unity projects
❗ Important Notes ❗
Unity Editor Limitation
- Camera rendering works only in built applications
- Live camera preview is not available in the Unity Editor
Platform Support
- Android only
- Minimum Android API level: 22 (Android 5.1)
Rendering Backends
OpenGLES 2 / OpenGLES 3
- Hardware-accelerated rendering requires Android API 22+
Vulkan
- Supported on Android API 28+
- Hardware acceleration requires Android Hardware Buffer (AHB) import support
- If AHB is unavailable, MCT automatically falls back to a pixel-copy rendering path
Support & Contact
If you need technical support, encounter a bug, or have feedback or feature suggestions, feel free to get in touch:
From the publisher's Asset Store listing.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2021.3.45f2 | Compatible | Compatible | Compatible |
As listed on the Asset Store.