Cracked Game Feels View on Asset Store (opens in new tab)

Package details

Latest version
1.1.0
Last updated
First released
Unity version
6000.2.13 or later
Package size
45 KB
Files
25
Favorites
2
Views in the past week
3

Price tracking

Last checked
Tracked since
Lowest recorded
$4.99 on

Keywords

Cracked Game Feels

by Cracked Games (opens in new tab)

No ratings yet

Cracked Game Feels - Add juice to your Unity games with screen shake, hit stop, visual flash, audio effects, and more. Easy setup, minimal to no code required.

Price $4.99

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Cracked Game Feels, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 3

Cracked Game Feels screenshot 1

Cracked Game Feels screenshot 1

About this asset

Cracked Game Feels is a lightweight, modular feedback system that adds polish and impact to your Unity games. Whether you're making a 2D platformer, 3D shooter, or mobile puzzle game, Cracked Game Feels provides the essential "juice" effects that make games feel responsive and satisfying.

What's Included:

  • Transform Effects - Punch scale, punch position, shake, wobble, and rotation effects for any GameObject
  • Visual Effects - Color flash, alpha fade, and pulse effects for sprites, UI, and 3D meshes
  • Camera Effects - Screen shake with Perlin noise, FOV punch, camera position/rotation punch
  • Audio Effects - One-shot sound playback with pitch/volume randomization and modulation
  • Particle Effects - Trigger particle bursts and control emission
  • Time Effects - Hit stop (freeze frames), slow motion, and smooth time scale transitions
  • Effect Sequencing - Chain multiple effects together sequentially or in parallel

Key Features:

  • Profile-based configuration using ScriptableObjects for designer-friendly iteration
  • 26 built-in easing functions (Quad, Cubic, Elastic, Bounce, Back, and more)
  • Completion callbacks for chaining custom logic
  • Works with 2D sprites, UI elements, and 3D meshes
  • Mobile haptic feedback support (iOS/Android)
  • Zero garbage allocation during runtime
  • Fully documented with XML comments

Quick Start:

  1. Add a feedback component (TransformFeel, VisualFeel, CameraFeel, etc.) to any GameObject
  2. Configure the effect type and settings in the Inspector
  3. Call Play() from your code or link to a UI button

No complex setup required. Just add, configure, and play.

From the publisher's Asset Store listing.

Technical details

Compatibility:

  • Unity 6.2 (6000.2.13f1) and newer
  • Supports all render pipelines (Built-in, URP, HDRP)
  • Works on all platforms (PC, Mobile, Console, WebGL)

Architecture:

  • Namespace: GameFeel.Core, GameFeel.Effects, GameFeel.Utils
  • Abstract base class FeelFeedback for custom extensions
  • Singleton GameFeelManager for global access
  • No external dependencies

Included Components:

  • TransformFeel - PunchScale, PunchPosition, PunchRotation, ShakePosition, ShakeRotation, WobbleScale
  • CameraFeel - ScreenShake, PunchPosition, PunchRotation, FOVPunch, ZoomPunch
  • VisualFeel - ColorFlash, AlphaFade, AlphaPulse, ColorPulse
  • AudioFeel - PlayOneShot, PitchPunch, VolumePunch, PitchWobble
  • ParticleFeel - Play, Burst, Stop, Clear
  • FeelSequence - Sequential and Parallel modes with looping

Easing Functions (26 total): Linear, Quad, Cubic, Quart, Sine, Expo, Circ, Elastic, Bounce, Back, Spring, Punch (In/Out/InOut variants)

Performance:

  • Coroutine-based animation (no Update overhead when idle)
  • MaterialPropertyBlock support for batching-friendly color changes
  • Cached shader property IDs
  • Optional debug logging (disabled by default)

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.2.13f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.