Real-Time Full Body Tracking System is an advanced Unity plugin that delivers real-time face, hand, and full-body tracking using any standard RGB camera—no depth sensors or specialized hardware required.
Designed for creators, developers, and VTubers, it enables you to instantly animate humanoid avatars, digital humans, and virtual characters with natural motion, gestures, and expressive facial animation—without manual calibration or complex setup.
Built as an extended and enhanced system, it includes all core capabilities of TrackerForAll while introducing higher-fidelity tracking features for more realistic and expressive results.
Key Features
- All-in-One Tracking – Face, hand, and full-body tracking in a single unified system.
- Instant Setup – No T-pose, calibration, or external configuration required.
- Multi User – Support Realtime Multi User Tracking.
- Self-Contained Solution – No external dependencies; simple integration and deployment.
- RGB Camera Only – Works with standard webcams and mobile device cameras.
- Modular Architecture – Enable or disable face, hand, and body tracking independently.
- Multi-User Tracking – Simultaneously track multiple users within the same camera view.
- Humanoid Avatar Ready – Compatible with Ready Player Me avatars and custom humanoid rigs.
- Full-Body Motion Capture – Supports natural body tracking with up to 180° rotation.
- Detailed Finger Tracking – Captures individual finger movements for realistic hand animation.
- Advanced Wrist Tracking – Accurate wrist position and rotation for natural gestures and interactions.
- Facial Expression Tracking – Supports blinking, smiling, and other blendshape-based facial expressions.
- Enhanced Head Tracking – Smooth and stable head rotation optimized for avatar animation.
- Smooth Motion System – Adjustable smoothing and auto-scaling for natural-looking animation.
- Demo Scenes Included – Multiple ready-to-use examples for quick setup and testing.
- Built for VTubers & Digital Humans – Ideal for virtual avatars, live streaming, virtual production, and character animation.
Performance Note
To achieve higher fidelity tracking—including fingers, facial expressions, and enhanced head movement—the system performs additional processing compared to TrackerForAll. This results in slightly higher computational cost, but significantly improves realism and animation quality.
Use Cases
- VTubers & Live Streaming Avatars
- Digital Humans & Virtual Characters
- Motion Capture for Games & Animation
- AR/VR Virtual Presence & Interaction
- Gesture-Based UI & Training Applications
- Virtual Try-On & Fitness Avatars
- Remote Collaboration & Educational Simulations