WWII Weapons Sound System Part 2 View on Asset Store (opens in new tab)

Package details

Latest version
1.1
Last updated
First released
Unity version
2021.3.45 or later
Package size
207.5 MB
Files
358
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WWII Weapons Sound System Part 2

by SoundFX Studio (opens in new tab)

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WWII Weapons Sound System for Unity: 300+ authentic SFX with distance layers, dynamic fire modes, and built-in audio pooling for smooth, high-performance gameplay.

Price $99.99

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Price history

Last 6 months

USD
Price history for WWII Weapons Sound System Part 2, 6 months Current $99.99; lowest $99.99; highest $99.99 in this period. $0 $50 $100 Jun Jul Aug Sep Oct Nov Version 1.1 released 23 Jun 2026 v1.1

Asset preview

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WWII Weapons Sound System Part 2 screenshot 1

WWII Weapons Sound System Part 2 screenshot 1

About this asset

WWII WEAPONS SOUND SYSTEM Part 2

YOUTUBE PREVIEW | HOW TO USE IT

"WWII Weapons Sound System Part II" – Advanced Authentic Weapon Audio for Unity Shooters

WWII Weapons Sound System Part II is a continuation and expansion of the WWII audio series for Unity. Built on the acclaimed Modern Weapons series, this package delivers a new set of authentic World War II firearm sounds, designed for both single-player and multiplayer shooters. The system is optimized for real-time gameplay and minimal CPU overhead, making it ideal for large-scale and networked projects.

This asset provides historically grounded weapon audio combined with a flexible triggering and layering system. An integrated audio pooling solution ensures stable performance even under heavy fire scenarios common in multiplayer combat.

What’s Inside – 12 Additional WWII Weapons

Each weapon in Part II has been carefully selected to complement Part I, expanding the historical and geographical variety of WWII arsenals. All weapons are authentically voiced to reflect their real acoustic behavior:

  • Reising M50 Submachine Gun
  • Model 1949 Semi-Automatic Rifle
  • PPD-40 Submachine Gun
  • TT-33 Tokarev Pistol
  • FG 42 (Fallschirmjägergewehr 42) Battle Rifle
  • Ithaca Model 37 Pump-Action Shotgun
  • MP28 Submachine Gun
  • Type 94 Nambu Pistol
  • M1A1 Thompson Submachine Gun
  • MAS-36 Bolt-Action Rifle
  • MP40 Submachine Gun
  • Schmidt–Rubin K31 Bolt-Action Rifle

Key Features

✅ Modular C# Architecture – Clean, extensible code that integrates easily into existing weapon or animation systems.
✅ Distance-based Sound Design – Separate near and far sound layers for realistic battlefield depth.
✅ Dynamic Fire Behavior – Accurate semi-auto and full-auto firing logic where applicable.
✅ Loop Randomization – Firing loops start at different offsets to avoid audible repetition.
✅ Multi-layer Reload System – Reload sounds split into logical stages, synchronized with animations.
✅ Post-FX Enhanced Audio – EQ, spreader, reverb, delay, and other post-effects applied for a rich and cohesive mix.
✅ Optimized Audio Pooling – Designed for performance-critical scenarios, including intensive multiplayer combat.

Developed by Experienced Game Audio Professionals

Every sound in Part II is crafted with professional production standards:

  • Recorded and recreated from real historical firearms
  • Layered and mixed using modern sound design workflows
  • Balanced for realism, clarity, and cinematic impact
  • Tested in gameplay-focused scenarios for consistency and performance

Expand Your WWII Audio Arsenal

WWII Weapons Sound System Part II is designed to work seamlessly alongside Part I, giving you a broader and more diverse WWII weapon sound library. Whether you are expanding an existing shooter or building a new project from scratch, this system provides reliable performance, historical authenticity, and full creative control. Top-quality audio, efficient performance, and full flexibility – all ready to drop into your project. Make your war sound real ⚡

Support: [email protected]

Discord: https://discord.gg/HzVuvSuCHr

From the publisher's Asset Store listing.

Technical details

Audio file type: WAV

Sample rate: 48000Hz

Bit Depth: 24bit

Loopable

Stereo

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.5.0f1 Not listed Compatible Not listed
2021.3.45f2 Compatible Not listed Not listed

As listed on the Asset Store.