Rain Drop Effect-Built-In View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.0.30 or later
Package size
36.6 MB
Files
40
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3
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Rain Drop Effect-Built-In

by Esti (opens in new tab)

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A camera-based windshield rain, fog and wiper effect using persistent screen-space masks. Designed for driving games and vehicle simulators.

Price $4.99

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Price history

Last 6 months

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Price history for Rain Drop Effect-Built-In, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 Jun Jul Aug Sep Oct Nov

Asset preview

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Rain Drop Effect-Built-In video 1 (plays on the Asset Store)

About this asset

Windshield FX Pro is a camera-based windshield effects system designed specifically for driving games, vehicle simulators and cockpit-style experiences.

The effect is rendered as a post-process camera effect and does not require glass materials or object-based shaders. Rain droplets, fog (condensation) and wiper interaction are simulated entirely in screen space, making integration fast and reliable.

The system uses persistent screen-space masks stored in RenderTextures. When the wiper passes over the screen, the cleaned area remains visible and slowly becomes wet again over time, creating a natural and believable windshield behavior.

Wiper motion can be driven by:

  • An animated 3D wiper model
  • Or manually via angle parameters

Asymmetric calibration options are included to ensure accurate left/right wiper alignment.

All parameters are fully adjustable at runtime, allowing easy tuning for different weather conditions and vehicle types.

This asset is ideal for:

  • Driving and racing games
  • Vehicle and traffic simulators
  • Cockpit or dashboard camera views
  • VR driving experiences

Note:
This asset works as a camera effect only and is intended for first-person or cockpit-style views.

From the publisher's Asset Store listing.

Technical details

  • Camera-based post-processing windshield effect
  • Persistent screen-space mask system (RenderTexture R8)
  • Realistic rain, fog and condensation simulation
  • Dynamic wiper interaction with clean / wet transition
  • Gradual re-wetting over time for realism
  • Supports animated wiper models or manual angle control
  • Asymmetric left/right wiper calibration
  • Fully modular: rain, fog and wiper can be used separately
  • Lightweight shaders optimized for real-time performance
  • Built-in Render Pipeline compatible
  • No mesh-based glass or object shaders required
  • No external plugins or dependencies

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.30f1 Compatible Not listed Not listed

As listed on the Asset Store.