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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.0.30 or later
- Package size
- 36.6 MB
- Files
- 40
- Favorites
- 3
- Views in the past week
- 15
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $4.99 on
Keywords
Rain Drop Effect-Built-In
A camera-based windshield rain, fog and wiper effect using persistent screen-space masks. Designed for driving games and vehicle simulators.
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Price history
Last 6 months
USDAsset preview
1 / 1
Rain Drop Effect-Built-In video 1 (plays on the Asset Store)
About this asset
Windshield FX Pro is a camera-based windshield effects system designed specifically for driving games, vehicle simulators and cockpit-style experiences.
The effect is rendered as a post-process camera effect and does not require glass materials or object-based shaders. Rain droplets, fog (condensation) and wiper interaction are simulated entirely in screen space, making integration fast and reliable.
The system uses persistent screen-space masks stored in RenderTextures. When the wiper passes over the screen, the cleaned area remains visible and slowly becomes wet again over time, creating a natural and believable windshield behavior.
Wiper motion can be driven by:
- An animated 3D wiper model
- Or manually via angle parameters
Asymmetric calibration options are included to ensure accurate left/right wiper alignment.
All parameters are fully adjustable at runtime, allowing easy tuning for different weather conditions and vehicle types.
This asset is ideal for:
- Driving and racing games
- Vehicle and traffic simulators
- Cockpit or dashboard camera views
- VR driving experiences
Note:
This asset works as a camera effect only and is intended for first-person or cockpit-style views.
From the publisher's Asset Store listing.
Technical details
- Camera-based post-processing windshield effect
- Persistent screen-space mask system (RenderTexture R8)
- Realistic rain, fog and condensation simulation
- Dynamic wiper interaction with clean / wet transition
- Gradual re-wetting over time for realism
- Supports animated wiper models or manual angle control
- Asymmetric left/right wiper calibration
- Fully modular: rain, fog and wiper can be used separately
- Lightweight shaders optimized for real-time performance
- Built-in Render Pipeline compatible
- No mesh-based glass or object shaders required
- No external plugins or dependencies
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.0.30f1 | Compatible | Not listed | Not listed |
As listed on the Asset Store.