Solo Space Invaders - Game Template View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2021.3.45 or later
Package size
7.3 MB
Files
60
Favorites
4
Views in the past week
9

Price tracking

Last checked
Tracked since
Lowest recorded
$18.00 on

Keywords

Solo Space Invaders - Game Template

by Solo Studio 54 (opens in new tab)

No ratings yet

A polished Space Invaders arcade template for Unity, designed to be easily reskinned, extended, and shipped.

Price $20.00

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Solo Space Invaders - Game Template, 6 months Current $20.00; lowest $20.00; highest $20.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 6

Solo Space Invaders - Game Template screenshot 1

Solo Space Invaders - Game Template screenshot 1

About this asset

Try the demo here

https://ade2600.itch.io/solo-space-invaders

This asset is provided as a starter game template.

It includes core systems, example gameplay, and a clean project structure intended to help developers prototype faster and build their own games.

This package is not a finished or content-complete game.

Users are expected to:

  • Modify visuals, gameplay rules, and balance
  • Add additional features, polish, and content
  • Adapt the template to their own design goals

If you are looking for a ready-to-publish game with final art, progression systems, monetization, or full content, this package may not be suitable.

If you want a clear, extendable starting point that saves development time and encourages customization, this template is built for that purpose.

This package provides customizable Space Invaders–style arcade game template built in Unity. It includes core gameplay systems such as wave-based enemy formations, boss encounters, player lives and respawning, shields, scoring with multipliers, and intelligent enemy shooting.

All visuals, audio, and gameplay values are easily configurable through the Inspector, making the template simple to reskin or extend. The project is suitable for classic arcade shooters, retro-inspired games, learning projects, and rapid prototyping. The clean, modular code structure makes it accessible to beginners while remaining flexible for more advanced developers.

From the publisher's Asset Store listing.

Technical details

  • Fully playable Space Invaders–style arcade game template
  • Wave-based enemy formations with progressive difficulty scaling
  • Boss waves with unique behaviour and enemy spawn mechanics
  • Intelligent enemy shooting (player-aligned targeting options)
  • Player lives, respawn system, and temporary invincibility
  • Shield system with damage, regeneration, and upgrade support
  • Persistent scoring system with best score saving and multipliers
  • Clean menu, pause, game over, and options UI panels
  • Audio system with master, music, and SFX volume controls
  • Optional retro CRT visual effect toggle
  • Lightweight procedural starfield background
  • Juicy visual feedback (bullet trails, explosions, screen effects)
  • Modular, well-structured C# code with clear namespaces
  • No external dependencies (no URP, HDRP, or Input System required)
  • Suitable for reskinning, learning projects, and commercial games

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2021.3.45f2 Compatible Not listed Not listed

This package is built using Unity’s Built-in Render Pipeline and does not rely on URP or HDRP features. It uses standard SpriteRenderers and simple materials, making it lightweight and compatible across a wide range of Unity versions. Developers using URP or HDRP can adapt the project by converting materials if required, but no SRP-specific features are included by default.

As listed on the Asset Store.