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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2021.3.45 or later
- Package size
- 7.3 MB
- Files
- 60
- Favorites
- 4
- Views in the past week
- 9
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $18.00 on
Keywords
Solo Space Invaders - Game Template
A polished Space Invaders arcade template for Unity, designed to be easily reskinned, extended, and shipped.
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Price history
Last 6 months
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Solo Space Invaders - Game Template screenshot 1
About this asset
Try the demo here
https://ade2600.itch.io/solo-space-invaders
This asset is provided as a starter game template.
It includes core systems, example gameplay, and a clean project structure intended to help developers prototype faster and build their own games.
This package is not a finished or content-complete game.
Users are expected to:
- Modify visuals, gameplay rules, and balance
- Add additional features, polish, and content
- Adapt the template to their own design goals
If you are looking for a ready-to-publish game with final art, progression systems, monetization, or full content, this package may not be suitable.
If you want a clear, extendable starting point that saves development time and encourages customization, this template is built for that purpose.
This package provides customizable Space Invaders–style arcade game template built in Unity. It includes core gameplay systems such as wave-based enemy formations, boss encounters, player lives and respawning, shields, scoring with multipliers, and intelligent enemy shooting.
All visuals, audio, and gameplay values are easily configurable through the Inspector, making the template simple to reskin or extend. The project is suitable for classic arcade shooters, retro-inspired games, learning projects, and rapid prototyping. The clean, modular code structure makes it accessible to beginners while remaining flexible for more advanced developers.
From the publisher's Asset Store listing.
Technical details
- Fully playable Space Invaders–style arcade game template
- Wave-based enemy formations with progressive difficulty scaling
- Boss waves with unique behaviour and enemy spawn mechanics
- Intelligent enemy shooting (player-aligned targeting options)
- Player lives, respawn system, and temporary invincibility
- Shield system with damage, regeneration, and upgrade support
- Persistent scoring system with best score saving and multipliers
- Clean menu, pause, game over, and options UI panels
- Audio system with master, music, and SFX volume controls
- Optional retro CRT visual effect toggle
- Lightweight procedural starfield background
- Juicy visual feedback (bullet trails, explosions, screen effects)
- Modular, well-structured C# code with clear namespaces
- No external dependencies (no URP, HDRP, or Input System required)
- Suitable for reskinning, learning projects, and commercial games
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2021.3.45f2 | Compatible | Not listed | Not listed |
This package is built using Unity’s Built-in Render Pipeline and does not rely on URP or HDRP features. It uses standard SpriteRenderers and simple materials, making it lightweight and compatible across a wide range of Unity versions. Developers using URP or HDRP can adapt the project by converting materials if required, but no SRP-specific features are included by default.
As listed on the Asset Store.