FSK: Full Survival Kit, Complete FPS Survival Template (Craft, Build, Hunt) View on Asset Store (opens in new tab)

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2.4
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FSK: Full Survival Kit, Complete FPS Survival Template (Craft, Build, Hunt)

by Wright Angle (opens in new tab)

4.9 / 5 · 13 ratings

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Survival template with scriptable AI, surface footsteps, modular combat/crafting/building, encrypted saves, and multilingual docs.

Price $22.00

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Price history

Last 6 months

USD
Price history for FSK: Full Survival Kit, Complete FPS Survival Template (Craft, Build, Hunt), 6 months Current $22.00; lowest $2.10; highest $22.00 in this period. $0 $12.5 $25 Jun Jul Aug Sep Oct Nov Version 2.2 released 11 Jun 2026 v2.2 Version 2.2.1 released 12 Jun 2026 Version 2.2.2 released 21 Jun 2026 Version 2.2.3 released 18 Jul 2026 v2.2.3 Version 2.3 released 29 Jul 2026 Version 2.4 released 26 Oct 2026 v2.4

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FSK: Full Survival Kit, Complete FPS Survival Template (Craft, Build, Hunt) screenshot 1

FSK: Full Survival Kit, Complete FPS Survival Template (Craft, Build, Hunt) screenshot 1

About this asset

FSK (Full Survival Kit) is a production-ready Survival Game Template focused on clean architecture, and extensibility.

Built around Events and ScriptableObjects, FSK lets you scale features without fighting.

ATTENTION: The price of FSK will rise as new content is added.

DOCS • VISIT OUR WEBSITE • DISCORD • DEMO • ROADMAP

🚀 BUILD A SURVIVAL GAME FASTER

Survival games are system-heavy by nature: AI, combat, harvesting, crafting, building, inventory, cooking, saving. FSK delivers the core foundation you need to make it quickly and evolve into a full product with confidence.

🔫 FIREARMS SYSTEM

A firearm system designed to expand ranged combat with modern weapon behavior, visual feedback, and audio impact.

Includes:

• Sniper rifle

• Assault rifle

• Grenade

• Projectile and hit VFX

• Weapon sound effects

• Configurable firearm behavior

• Ready-to-use setup for survival combat scenarios

🧠 DRIVEN AI

Create hostile, neutral, or fleeing wildlife with consistent behavior:

• Vision and target tracking

• Sound-based awareness and reactions

• Attacking, taking damage, and dying with loot drops

• Starter creatures included: Bear and Wolf

👣 SURFACE-BASED FOOTSTEPS

A footsteps system driven by surface types, enabling distinct audio per material:

grass, dirt, sand, wood, and more.

Great for immersion and gameplay feedback.

📚 FULL DOCUMENTATION (MULTI-LANGUAGE)

Comprehensive documentation designed to reduce onboarding time and speed up implementation.

Available in:

• English

• Spanish

• Mandarin

• Japanese

⚔️ MODULAR COMBAT (MELEE + RANGED)

A flexible combat system supporting multiple weapon types, with item durability and repair flow.

Includes:

• Axe (weapon + harvesting tool)

• Spear

• Pickaxe (weapon + harvesting tool)

• Bow + arrows

🎒 GRID INVENTORY, ITEMS, AND EQUIPMENT

A modern grid-based inventory, designed for clarity and control:

• Equipable and consumable items

• Durability, repair, and break states

• Item categories (fuel, ingredients, pickups, etc.)

• Dropped item pickups in the world

🧰 CRAFTING + CUSTOM WORKBENCHES

Create fast crafting loops and deeper systems:

• Quickcraft

• Workbench

• Specialized workbenches (example: weapon bench)

🧱 SOCKET-BASED BUILDING SYSTEM

A base-building workflow inspired by modern survival games:

• Piece selection with socket placement

• Costs per piece

• Rotation support

• Move, destroy, and iterate on structures easily

🌲 RULE-BASED HARVESTING

Harvesting that respects tool logic:

• Break stone with pickaxes

• Chop trees with axes

🔥 COOKING STATIONS + FUEL REQUIREMENTS

Cook using stations with different capacities and fuel rules:

• Small-slot stations (campfires)

• Larger-slot stations (furnaces)

• Specific fuel requirements

📦 SMART STORAGE (GENERAL OR CATEGORY-LOCKED)

A chest system that supports:

• General-purpose storage

• Category-restricted storage chests

Perfect for organization-driven gameplay and base progression.

🛌 CUSTOM SLEEP SYSTEM

A sleeping system with craftable bed types, enabling gameplay-driven rest progression.

• Custom Sleep Time

• Custom Sleep Effects

🌗 DAY & NIGHT CYCLE

A day-night system:

• Smooth directional light rotation

• Gradual environment changes via ScriptableObjects

🌦️ DYNAMIC WEATHER + DISEASE SYSTEM

• Dynamic rain and snowfall

• Configurable weather conditions and transitions

• Disease and sickness system

• Configurable disease effects and recovery mechanics

🌊 SWIM SYSTEM

A complete swimming system with full movement control and underwater support.

Includes a ready to use URP demo scene.

• Surface swimming with directional control

• Dive and fully submerge underwater

• Configurable movement speed and stamina drain

• URP demo scene included for quick setup and testing

💾 AES-ENCRYPTED SAVE SYSTEM + EDITOR VALIDATION

Save data encryption using AES, with tooling that supports:

• Personalized encryption keys

• Validation via a dedicated Inspector window

From the publisher's Asset Store listing.

Technical details

FEATURES

AI

• AI behaviors: hostile, neutral, or fleeing creatures

• Senses: vision + sound awareness and reactions

• Combat loop: enemies attack, take damage, die, and drop loot

• Starter creatures included: Bear and Wolf

Combat (Melee + Ranged)

• Modular melee + ranged combat framework

• Included wieldables: Axe (weapon + harvesting tool), Spear, Pickaxe (weapon + harvesting tool), Bow + Arrows

• Item durability with repair/break flow

• Equipment, consumables, categories, and item properties

Surface Footsteps

• Surface-based footsteps system (grass, dirt, sand, wood, etc.)

• Easy to extend with new surface types and audio sets

Inventory, Items, and Storage

• Grid inventory

• Dropped item pickups

• Chest system: general storage or category-restricted chests

Crafting and Workbenches

• Quickcraft

• Workbench crafting

• Specialized workbenches (example: weapon bench)

Harvesting and Interaction

• Tool-gated harvesting rules (trees via axes, rocks via pickaxes)

• Interaction system for doors, campfires, chests, and interactable world objects

Cooking and Fuel

• Cooking stations with different slot counts (campfires vs furnaces)

• Specific fuel requirements

Player Survival Loop

• Health, hunger, thirst, stamina

• Fall damage

Building

• Socket-based building inspired by modern survival templates

• Piece costs, rotation, destroy, move, and iterate workflow

Time

• Basic day/night cycle with smooth directional light rotation

• Gradual world changes driven by ScriptableObjects

Save System

• AES-encrypted save system

• Personalized encryption keys

• Editor validation via a dedicated Inspector window

Documentation

• Full documentation included

• Languages: English, Spanish, Mandarin, Japanese

THIRD-PARTY NOTICE

• Third-party assets or libraries are included, they are listed inside the package in a third-party notices file (with licenses and attributions).

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.5.4f1 Not listed Compatible Compatible

Before you start working on your project, please take a moment to review the Basics section in the documentation on our website. It will walk you through the setup and help you avoid anything that could accidentally break your project. If you run into any issues, no worries. Support is always available through our website, linked in the description.

As listed on the Asset Store.