Omni-Physics Controller View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2022.3.47 or later
Package size
2.0 MB
Files
29
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Omni-Physics Controller

by IronCast Systems (opens in new tab)

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A robust Rigidbody character controller featuring seamless FPS/TPS switching, gravity manipulation, wall mechanics, and dynamic platform interaction. The ultimate physics-based movement solution.

Price $15.00

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Price history

Last 6 months

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Price history for Omni-Physics Controller, 6 months Current $15.00; lowest $15.00; highest $15.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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Omni-Physics Controller screenshot 1

Omni-Physics Controller screenshot 1

About this asset

Omni-Physics Controller is a versatile, physics-based character solution designed for puzzle-platformers, adventure games, and sandbox environments. Built entirely on Unity’s Rigidbody system, it offers realistic interaction with the physical world, allowing for pushing objects, riding moving platforms, and manipulating gravity.

Key Features:

🎮 Hybrid Camera System

  • Seamless Switching: Toggle between First Person and Third Person views instantly with smooth transitions.
  • Smart TPS: Includes collision detection (camera won't clip through walls) and zoom functionality.
  • Dynamic FPS: Features head bobbing and intuitive look controls.

🏃 Advanced Movement

  • Core Mechanics: Walk, Sprint, Crouch (with hitbox adjustment), and Jump.
  • Surface Interaction: Define different surface types (e.g., Ice, Mud) that affect movement speed.Parkour Abilities:
    Climbing:
    Climb ladders or specific surfaces.
    Wall Mechanics: Wall Slide and Wall Jump logic included.

🌌 Gravity & Physics

  • Gravity Fields: Create zones with custom gravity scales, floating effects, and drag modifiers. Perfect for sci-fi environments or underwater levels.
  • Object Interaction: Push movable objects physically.

🏗️ Dynamic Environment Support

  • Moving & Rotating Platforms: The character sticks to and rotates with platforms seamlessly.
  • Bounce Pads: Configurable jump pads with dampening options.
  • Hazard/Trap Systems: Includes examples for projectile traps and triggers.

Setup is simple: Just drop the prefabs, assign your LayerMasks, and you are ready to move!

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2022.3.47f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.