Gravity Forge: Physics Scene Tools View on Asset Store (opens in new tab)

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Latest version
1.0
Last updated
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Unity version
2021.3.19 or later
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146 KB
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Gravity Forge: Physics Scene Tools

by IronCast Systems (opens in new tab)

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Real-time Editor physics! Paint and stack objects with gravity and collisions directly in the Scene View. Design organic, chaotic, or realistic levels instantly without entering Play Mode.

Price $15.00

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Last 6 months

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Price history for Gravity Forge: Physics Scene Tools, 6 months Current $15.00; lowest $15.00; highest $15.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

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Gravity Forge: Physics Scene Tools screenshot 1

Gravity Forge: Physics Scene Tools screenshot 1

About this asset

🪐Bring your scenes to life with the power of physics, before you even hit Play.🪐

📉 Gravity Forge is an essential level design utility that unlocks Unity’s physics engine directly within the Editor. Stop wasting time manually rotating and positioning debris, props, and clutter. Instead, let gravity do the work. 

Whether you are scattering rocks, piling up crates, or filling a room with chaotic debris, Gravity Forge allows you to paint objects into the scene and watch them settle naturally using real collisions and rigidbodies.

🚀 Key Features:

  • 🏗️ Edit-Mode Physics Simulation: Toggle gravity on and off (Ctrl+G) inside the Scene View. Watch objects fall, collide, and stack as if the game were running. 
  • 🖌️ Physics Painter: Rapidly "paint" prefabs into your scene. Objects spawn with simulated physics instantly, allowing for natural piling and scattering. 
  • 🌲 Natural Level Design: Create organic piles of rubble, messy desks, or scattered forests in seconds rather than hours. 
  • 👻 Ghost Preview: See exactly where your next object will spawn before you click. 
  • ↩️ Non-Destructive Workflow: Full Undo/Redo support. If a simulation goes wrong, simply undo to reset the objects to their original state. 
  • ✨ Selection Support: Apply physics to currently selected objects to let them settle, then freeze them back in place. 

🛠️ How to use:

  1. Toggle Gravity: Press Ctrl+G (or G in older Unity versions) to enable the live simulation loop.
  2. Paint Objects: Add the PhysicsItemSpawner component to an empty GameObject, assign your prefab, and drag your mouse to paint.
  3. Freeze & Save: Toggle gravity off to lock object transforms in their new, physically accurate positions.

⚙️ Compatibility:Supports Unity 2021, 2022, 2023, and Unity 6.

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2021.3.19f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.