Asset Creator View on Asset Store (opens in new tab)

Package details

Latest version
2.0.0.0
Last updated
First released
Unity version
6000.2.12 or later
Package size
601 KB
Files
46
Favorites
2
Views in the past week
1

Price tracking

Last checked
Tracked since
Lowest recorded
$42.00 on

Keywords

The Asset Creator is a custom editor tool for Unity, designed to centralize and simplify the process of creating and managing game assets such as Stats, Buffs, Attacks, Classes, Characters and Items.

Price $60.00

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Price history

Last 6 months

USD
Price history for Asset Creator, 6 months Current $60.00; lowest $60.00; highest $60.00 in this period. $0 $50 $100 Jun Jul Aug Sep Oct Nov

Asset preview

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Asset Creator video 1

About this asset

Multi-Language Support: German, English, Spanish, French, Italian, Portuguese, Russian, Chinese, Japanese, Korean

Note: Some Translations are made with Google-Translator! If anyone issnt correct, please say it.

Asset Creator

The Asset Creator is a custom editor tool for Unity, designed to centralize and simplify the process of creating and managing game assets such as Stats, Buffs, Attacks, Classes, Characters and Items.

> **ATTENTION**

> This asset does not provide any game logic. It only serves as a tool for creating and managing scriptable objects.

> (Logic will come in some Updates)

## Opening the Asset Creator

To start the tool, navigate to `HK Productions/Core Features/Asset Creator` in the Unity editor menu. The window opens in a fixed size and cannot be docked to ensure a consistent user experience.

## User Interface

The window is divided into tree main areas:

  • **Navigation Bar**: At the top, there are five tabs (Stats, Buffs, Attacks, Class, Character) to switch between the different asset types.
  • **Language Selector**: Here you can change the Language for all Tabs.
  • **Content Area**: This area changes dynamically depending on which tab is selected, showing the corresponding tools and lists for the respective asset type.

## Step-by-Step Guide: A Typical Workflow

  1. **Create Stats**: Start in the **Stats Tab** and define all the basic attributes your game needs (You can use the default Systems and can add additional Stats).
  2. **Create Buffs**: Switch to the **Buffs Tab** to create effects like "Burn" (damage over time) or "Heal".
  3. **Create Attacks**: Go to the **Attacks Tab** and create abilities. Assign damage, range, and possibly buffs that can be triggered by the attack.
  4. **Create Class**: In the **Class Tab**, you now bring everything together. Create a class like "Mage", assign it base statistics (`StatSource`) and the previously created attacks.
  5. **Create Character**: In the **Character Tab**, create a character like "Gandalf", assign him the "Mage" class, and configure his evolution steps, models, and specific values.
  6. **Create Item**: Finally, in the **Items Tab**, create a item like "Magic Wand", assign prefab, icon and economy stats, choose rarity and stacksize for inventory and save it.

You need help with my Asset? Join my Discord Server:

https://discord.gg/g8PKZPZ8Vh

From the publisher's Asset Store listing.

Technical details

Create Stats, Buffs, Chain Buffs, Attacks, Class, Character and Items as Ready-to-use Scriptable Objects.

You have an userfriendly Editor UI to create some Assets in few mins

Multi-Language Support: German, English, Spanish, French, Italian, Portuguese, Russian, Chinese, Japanese, Korean

Note: Some Translations are made with Google-Translator! If anyone issnt correct, please say it..

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.2.12f1 Compatible Compatible Compatible

As listed on the Asset Store.