PA-II "Zelva" 1920s streamlined armored car View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2022.3.62 or later
Package size
199.2 MB
Files
104
Views in the past week
1

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PA-II "Zelva" 1920s streamlined armored car

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Models of the streamlined Czechoslovak armored car from the 1920s and it's radio command car variant under German service.

Price $15.00

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Price history

Last 6 months

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Price history for PA-II "Zelva" 1920s streamlined armored car, 6 months Current $15.00; lowest $15.00; highest $15.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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PA-II "Zelva" 1920s streamlined armored car screenshot 1

PA-II "Zelva" 1920s streamlined armored car screenshot 1

About this asset

Package information:

Prefabs include: Czech version (armed), Das Reich command w/radio antenna (armed & unarmed), Wehrmacht command w/radio antenna (armed & unarmed)

Ambient occlusion is baked into albedo by default but there are separate files of raw albedo and AO in the "car body separated AO texture" and "mg separated AO textures" folders inside the "separated AO textures" folder in case you want to use them separately.

Engine hatches, side hatches, main doors, and mgs' pivot points are set up to rotate properly. For the engine hatch, rotate each door's "transform_orientation_enghatch" to rotate them with the right orientation.

Liveries include: Czechoslovak livery, Das Reich division livery, and Wehrmacht livery. There is also a plain grey livery in the texture folder with "plain" in the name for you to make your own livery with.

-Engine mesh not included.

-No detailed interior.

-Vision slits and roof crew hatches are fixed in place.

From the publisher's Asset Store listing.

Technical details

FBX files

60297 tris (+2424 with antenna)

Material type: Standard, URP lit, HDRP lit

Ambient occlusion is baked into albedo by default but there are separate files of raw albedo and AO in the "car body separated AO texture" and "mg separated AO textures" folders inside the "separated AO textures" folder in case you want to use them separately.

Texture dimension: 4k png textures for the main body of the car, 512x512 for MG, and another 512x512 for small parts. Variant with radio antenna adds another 512.

PBR Materials: albedo, metallicsmooth, normal map, occlusion (both separated and baked in available).

UV Mapping: Yes

LOD: No

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.62f3 Compatible Compatible Compatible

As listed on the Asset Store.