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🎮BUILD COMPLETE GAMES, NEVER WRITE CODE
Spark is a no-code game framework for Unity by Blink.
🏆WHO ARE WE?
A two-time Unity Award winner with 70,000+ users on our previous products.
💥WHAT IS SPARK?
Create full RPGs, survival games, and more using Spark’s custom editor. No scripting required. If you want custom mechanics, Spark’s plugin system and included C# source let you extend anything.
WHAT IS INCLUDED IN THIS PLUGIN?
Abilities:
Create any ability you can imagine through fully configurable ability types. Build melee attacks, ranged spells, AOE explosions, healing auras, summoning skills, or buffs with complete control over targeting, damage, effects, and visuals. Need something unique? Create your own custom ability type and it automatically integrates into the Spark Editor with zero extra setup.
Combo System:
Chain abilities together with intuitive combo sequences. Define input timing windows, link abilities in progression chains, and create satisfying combat flow in minutes. No complex state machines or manual scripting required.
Dynamic Ability Tooltips:
Show players exactly what their abilities do with live-calculated tooltip values. Tooltips automatically pull real stat values, damage ranges, cooldowns, and costs from your formulas. When gear changes or stats increase, tooltips update instantly. Critical for player clarity and professional game feel.
Faction System:
Define relationships between groups with configurable faction standings. Set enemies, allies, and neutral parties.
Formula System:
Balance your entire game through battle-tested mathematical formulas. Configure damage calculations, stat scaling, critical hits, resistances, and healing with visual formula editors. Tweak values and see results immediately.
Damage & Healing Types:
Create unlimited damage types beyond basic physical and magical. Add fire, ice, poison, holy, chaos, or whatever your game needs. Each type supports its own resistance values, vulnerabilities, and interactions. Same flexibility for healing types.
Stat System:
Build any stat structure your game requires. Define stats as values (strength, intelligence) or resources (health, mana, stamina). Configure damage scaling per stat, set up derived stats that calculate from base values, and trigger actions when thresholds are reached (death at 0 health, damage boost when full rage, etc).
Stat Templates:
Reuse stat configurations across multiple characters and NPCs with templates.
Status Effects:
Create buffs, debuffs, damage over time and more with complete control over duration, intensity, and behavior. Choose from 5 stacking modes (replace, stack duration, stack intensity, independent, refresh). Trigger effects when applied, on each tick, on removal, or when reaching stack thresholds. Build poison, regeneration, shields, stuns, or any status effect your game needs.