Map scanner VFX PRO OFFICIAL SALE

The most important thing — this is just one shader.

There are no true analogues to this solution on the Asset Store or elsewhere online.


You can control the entire effect without writing any code.

The included script is optional and only used to send dynamic scan data (such as position, range, or multiple scan events) to the material.


The shader is fully editable, allowing you to adapt and extend it to create your own unique scanning, radar, or reveal effects.


Why choose this asset?

Unlike little similar-looking assets, this one is:

  • Much easier to set up
  • Far more customizable
  • Built as a single, flexible shader system instead of a complex multi-shader setup
  • Designed for both technical artists and developers
  • Capable of effects not available in other scanner assets

If you compare the feature set, you’ll find there’s nothing quite like it available online.


Scanner Features

  • Control world-space scan position and scanning range
  • NEW — Multi-Scan Support: trigger multiple scans simultaneously, each with its own lifetime and parameters
  • NEW — Built-in Distortion: add spatial distortion and energy-like deformation to the scan wave
  • Adjustable scan color and blending
  • Editable wave falloff and thickness
  • Control wave count, angle, and rotation offset
  • Edge detection with full artistic control
  • Add circular patterns with custom spacing intervals
  • Support for screen-space or triplanar textures inside the scan
  • Desaturation scan effect
  • Optional 3D noise replacing the classic shockwave look
  • Highlight objects using only one lightweight helper script
  • Designed to be extended and modified for custom gameplay or VFX needs
  • Fully GPU

Technical Notes

  • Works with Built-in RP, URP, and HDRP
  • Supports Amplify Shader Editor (BiRP) and Shader Graph (URP/HDRP)
  • Uses a single optimized shader — no heavy post-processing stacks required
  • Script is only needed when you want to drive scans dynamically (for example: multi-scan gameplay events)

Limitations

  • Not compatible with Orthographic cameras
  • Not supported on WebGL or VR platforms