Map scanner VFX PRO View on Asset Store (opens in new tab)

Package details

Latest version
2.1
Last updated
First released
Unity version
6000.0.67 or later
Package size
2.1 MB
Files
61
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43
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Map scanner VFX PRO

by Hovl Studio (opens in new tab)

1 rating, too few to average

Post processing map scanner. Works without editing your scene!

Price $39.00

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for Map scanner VFX PRO, 6 months Current $39.00; lowest $19.50; highest $39.00 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

Asset preview

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Map scanner VFX PRO screenshot 1

Map scanner VFX PRO screenshot 1

About this asset

The most important thing — this is just one shader.

There are no true analogues to this solution on the Asset Store or elsewhere online.

You can control the entire effect without writing any code.

The included script is optional and only used to send dynamic scan data (such as position, range, or multiple scan events) to the material.

The shader is fully editable, allowing you to adapt and extend it to create your own unique scanning, radar, or reveal effects.

Why choose this asset?

Unlike little similar-looking assets, this one is:

  • Much easier to set up
  • Far more customizable
  • Built as a single, flexible shader system instead of a complex multi-shader setup
  • Designed for both technical artists and developers
  • Capable of effects not available in other scanner assets

If you compare the feature set, you’ll find there’s nothing quite like it available online.

Scanner Features

  • Control world-space scan position and scanning range
  • NEW — Multi-Scan Support: trigger multiple scans simultaneously, each with its own lifetime and parameters
  • NEW — Built-in Distortion: add spatial distortion and energy-like deformation to the scan wave
  • Adjustable scan color and blending
  • Editable wave falloff and thickness
  • Control wave count, angle, and rotation offset
  • Edge detection with full artistic control
  • Add circular patterns with custom spacing intervals
  • Support for screen-space or triplanar textures inside the scan
  • Desaturation scan effect
  • Optional 3D noise replacing the classic shockwave look
  • Highlight objects using only one lightweight helper script
  • Designed to be extended and modified for custom gameplay or VFX needs
  • Fully GPU

Technical Notes

  • Works with Built-in RP, URP, and HDRP
  • Supports Amplify Shader Editor (BiRP) and Shader Graph (URP/HDRP)
  • Uses a single optimized shader — no heavy post-processing stacks required
  • Script is only needed when you want to drive scans dynamically (for example: multi-scan gameplay events)

Limitations

  • Not compatible with Orthographic cameras
  • Not supported on WebGL or VR platforms

From the publisher's Asset Store listing.

Technical details

A set of sample materials is included.

Documentation link.

Demo scene materials don't work with BiRP without Shader Graph, but scanner works.

Support Amplify shader editing for BiRP and Shader Graph editing for URP/HDRP.

Setup for BiRP approximately 10 sec (just add 1 shader to your camera, select material and scanner "tranform"). Setup for URP approximately 50 sec. Setup for HDRP approximately 30 sec.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.0.67f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.