Ultimate Energy System – Modular Power & Wiring Framework View on Asset Store (opens in new tab)

Package details

Latest version
1.5
Last updated
First released
Unity version
2022.3.62 or later
Package size
193.0 MB
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401
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Ultimate Energy System – Modular Power & Wiring Framework

by Nogue (opens in new tab)

1 rating, too few to average

A complete, modular electricity system with generators, wiring, batteries, and consumers for survival and base-building games.

Price $29.99

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Ultimate Energy System – Modular Power & Wiring Framework screenshot 1

Ultimate Energy System – Modular Power & Wiring Framework screenshot 1

About this asset

âš¡ Ultimate Energy System (UES)

🎮 Try the Interactive Web Demo on Itch.io:
Try demo

📚 Documentation & Support

Ultimate Energy System (UES) is a modular, gameplay-focused power framework for Unity, designed for survival, automation, sandbox, crafting, simulation, and base-building games.

UES allows developers to create clean, predictable, and scalable power networks using generators, batteries, switches, sensors, splitters, combiners, fuse boxes, and fully interactive wiring systems — all without the complexity of real-world electrical simulation.

Built with gameplay first in mind, UES focuses on clarity, control, and extensibility.

âš¡ Designed for Real Gameplay

UES uses a directional energy flow model:

• Generators push energy into the network
• Consumers receive energy from the network
• Distribution devices control and redirect the flow
• Logic devices control automation and behavior

This creates a system that is:

✔ Easy to understand
✔ Easy to debug
✔ Predictable during gameplay
✔ Safe to scale into large networks
✔ Flexible enough for automation-heavy projects

No hidden magic.
No unpredictable balancing.
Full developer control.

🔌 Core Features

âš™ Modular Energy Framework

• Directional power flow system
• EnergyNode architecture
• Input / Output / Passthrough / Signal ports
• Socket-based connection validation
• Loop/cycle protection
• Request & delivery-based energy handling
• Configurable max connections per socket

🔋 Energy Generation & Storage

• Fuel Generators
• Solar Generators (Simple & Advanced modes)
• Wind Generator
• Batteries with:

  • Capacity
  • Charge/discharge behavior
  • Efficiency
  • Input/output limits
  • Real-time status feedback

🔀 Power Distribution

• Power Combiner
• Power Splitter
• Smart Power Splitter with configurable outputs
• Fuse Box with overload/burn system

🧠 Logic & Automation

• Signal system
• Signal Switch
• AND Switch
• OR Switch
• XOR Switch
• LDR Sensor (day/night automation)

🔌 Advanced Wiring System

• Interactive wire placement tool
• Curved/spline wires
• Intermediate wire points
• Runtime wire editing
• Socket hover/preview feedback
• Connection validation visuals
• Tooltip system with power information
• Runtime and editor support

🛠 Build & Sandbox Systems

• Gameplay-ready build tool
• Hotbar system
• Category selection
• Placement preview
• Surface-aware placement
• Wall/floor/slope alignment
• Placement profiles per prefab

🧰 Editor Tools

• Network builder for Scene View
• Editor wire creation
• Editable wire handles/gizmos
• Real-time power debugging feedback

🧼 Clean Architecture

• Readable C# code
• ScriptableObject-driven configuration
• Extensible systems for custom devices
• Built for modification and expansion

🎮 Included Demo Content

UES includes multiple gameplay-ready demos showcasing real usage scenarios:

• Generator → Light
• Generator → Battery → Light
• Solar → Door
• Battery charge/discharge behavior
• Logic switch demonstrations
• Power splitters & combiners
• Fuse overload examples
• Sensor-driven automation
• Interactive sandbox build system

The package also includes a complete interactive demo environment with multiple showcase rooms and a runtime sandbox playground for testing custom power networks.

🎯 Ideal For

• Survival Games
• Sandbox Games
• Automation Projects
• Base-Building Systems
• Factory / Industry Gameplay
• Crafting Systems
• City Builders
• Simulation Games
• Multiplayer Survival Projects

âš  Design Philosophy

UES is intentionally NOT a real-world electrical simulator.

It avoids:

• Hidden automation
• Smart-grid complexity
• Automatic balancing systems
• Invisible energy redistribution
• Unrealistic power behavior

Instead, UES prioritizes:
✔ Gameplay readability
✔ Developer control
✔ Predictable simulation
✔ Easy debugging
✔ Modular expansion

🚀 Version 1.5 Highlights

UES 1.5 is a major upgrade focused on scalability, automation, tooling, and gameplay usability.

New in 1.5

✔ Completely redesigned directional energy flow
✔ Advanced socket system
✔ Signal network support
✔ Full wire tool system
✔ Runtime sandbox building tools
✔ Logic switches (AND / OR / XOR)
✔ Smart splitters & combiners
✔ Fuse box system
✔ Wind Generator
✔ LDR Sensor automation
✔ Advanced Solar Generator modes
✔ Improved battery behavior
✔ Editor network builder tools
✔ Major simulation stability improvements
✔ Loop & duplication protection
✔ Improved visual feedback & debugging

🛣 Roadmap

Future planned improvements include:

• Additional sensors and automation devices
• Motion & laser-based switches
• Expanded signal systems
• More advanced runtime building workflows
• Additional generators and storage devices
• More demo scenes and gameplay examples
• Multiplayer-focused utilities
• Performance optimizations for large-scale networks

💡 Built for Developers

UES was created to be:
• Easy to integrate
• Easy to extend
• Easy to maintain

Whether you're building a small survival prototype or a large-scale automation sandbox, UES gives you a solid and predictable gameplay foundation for your power systems.

From the publisher's Asset Store listing.

Technical details

Directional energy flow architecture (generators push power, consumers receive power)
Modular EnergyNode framework with scalable gameplay-focused design
Input, Output, Passthrough and Signal socket system
Socket-based connection validation with configurable max connections
Protection against energy loops, recursion and unintended power duplication

Generators:
• Fuel Generator
• Solar Generator (Simple & Advanced modes)
• Wind Generator

Battery system with:
• Configurable capacity
• Charge/discharge behavior
• Efficiency handling
• Input/output rate limits
• Runtime status feedback

Distribution systems:
• Power Combiner
• Power Splitter
• Smart Power Splitter
• Fuse Box with overload protection

Logic & automation systems:
• Signal Switch
• AND Switch
• OR Switch
• XOR Switch
• LDR Sensor (day/night automation)

Advanced runtime wiring system:
• Interactive wire placement tool
• Curved/spline wires
• Intermediate wire points
• Runtime wire editing
• Socket hover/preview feedback
• Runtime tooltip system

Gameplay-ready runtime build system:
• Build categories
• Hotbar system
• Placement previews
• Surface-aware placement
• Wall/floor/slope alignment
• Placement profiles per prefab

Editor tools included:
• UES Network Builder
• Scene View wire creation
• Editable wire handles/gizmos
• Runtime/editor debugging helpers

ScriptableObject-driven configuration workflow
Clean and extensible C# architecture
Designed for survival, automation, sandbox and simulation games
Interactive demo environment included
Runtime sandbox playground included
Full source code included

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.62f3 Compatible Compatible Compatible

As listed on the Asset Store.