HiddenKIT Pro View on Asset Store (opens in new tab)

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Latest version
1.1.1
Last updated
First released
Unity version
2022.3.62 or later
Package size
41.1 MB
Files
267
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HiddenKIT Pro

by Mantis3de (opens in new tab)

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HiddenKIT Pro is an all-in-one toolkit for fast Hidden Object level creation in Unity, featuring one-click setup, scene validation, and designer-friendly tools for rapid iteration.

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Price history for HiddenKIT Pro, 6 months Current $19.99; lowest $19.99; highest $39.99 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

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HiddenKIT Pro screenshot 1

HiddenKIT Pro screenshot 1

About this asset

ToolKIT Pro is a lightweight yet powerful toolkit for creating Hidden Object–style games in Unity, designed to drastically reduce setup time and eliminate repetitive manual work.

With smart editor tools, automated object setup, and built-in validation, you can go from an empty scene to a fully playable level in minutes — not hours.

🚀 Faster Level Setup, Less Manual Work

HiddenObjectKIT provides a designer-friendly workflow where most of the heavy lifting happens automatically:

  • One-click generation of hidden objects directly in the scene
  • Automatic slot assignment and object references
  • Guided setup via a clear step-by-step checklist
  • Scene validation that detects common issues and attempts to fix them

The result is a clean, consistent level structure that’s easy to iterate on and hard to break.

🧠 Smart Systems Built In

Beyond editor tools, the kit includes everything needed to manage game state reliably:

  • Automatic tracking of collectible objects
  • Unique ID assignment for all interactable items
  • Resources fallbackJSON-based save & load system
    Persistent Data Path
  • Built-in lives system (current / max lives)
  • Object visibility and interaction state management

All systems are modular, extendable, and designed to fit into existing projects with minimal friction.

🎨 Designer-Friendly by Default

HiddenObjectKIT is built with designers in mind:

  • No complex setup or manual wiring
  • Clear editor windows and tooling
  • Easy level data generation and updates
  • Safe iteration without breaking scenes

Perfect for teams where designers and developers need to move fast together.

📱 Cross-Platform Ready

Designed for fast integration and smooth deployment on:

  • PC
  • macOS
  • Android
  • iOS
  • WebGL Demo

One codebase, consistent behavior across platforms.

✨ Key Features

  • Modular and extendable architecture
  • One-click hidden object setup
  • Automatic object tracking and slot assignment
  • Scene validator with auto-fix support
  • Step-by-step setup checklist
  • JSON save/load system
  • Built-in lives system
  • Mobile & desktop compatible
  • Clean namespace structure: mantis3de.HiddenObjectKIT

From the publisher's Asset Store listing.

Technical details

Collectible Object Tracking System

Automatically detects and manages all collectible objects in the scene using unique identifiers. This enables precise control over object visibility, state changes, and player interactions without manual registration.

JSON-Based Save / Load System

Includes a complete JSON serialization layer for saving and loading:

  • Collectible object states
  • Player lives
  • Level progress

Data is stored using Unity’s persistent data path, with an automatic Resources fallback for default or missing data.

Editor Integration

Built-in editor tools allow designers to:

  • Generate default level data
  • Export the current scene configuration to JSON
  • Update existing level data without writing code

This significantly reduces setup time and iteration cost.

Visibility & State Management

Each collectible object maintains a persistent visibility state that is:

  • Saved automatically
  • Restored at runtime
  • Applied consistently across sessions

This enables true hidden-object discovery progression.

Lives System

Includes a modular lives component with:

  • Configurable maximum and current life values
  • Automatic synchronization with saved data
  • Easy extension or replacement if needed

Modular Architecture

All systems are structured as independent, extendable modules under the namespace: mantis3de.HiddenObjectKIT

This ensures clean integration, easy customization, and minimal coupling with project-specific code.

Scene Auto-Scanning

At runtime, the framework scans the active scene for all registered collectible objects, ensuring that newly added or modified items are automatically included without additional configuration steps.

Touch & Mouse Compatibility

Input handling works out of the box with:

  • Touch input (mobile platforms)
  • Mouse input (desktop platforms)

Making the kit suitable for cross-platform search-and-find games.

Editor-Safe Defaults

The system automatically:

  • Generates missing folders (e.g., Resources)
  • Creates missing data files
  • Restores missing fields to safe default values

This prevents common runtime and editor errors during setup and iteration.

Full C# Source Code

Includes complete, clean, and readable C# source code with:

  • Clear separation between runtime systems and editor tooling
  • No black boxes or locked logic
  • Full flexibility for extension or customization

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2022.3.62f3 Compatible Compatible Compatible Compatible

As listed on the Asset Store.