A fully rigged female game character created with a generic skeleton, tested with animations and optimized with a mid-poly topology for real-time use.
The model is suitable for:
The rig is clean, stable, and works perfectly with custom animations inside Blender and Unity (Generic Rig). All deformations have been tested with a walk cycle to ensure correct skinning.
✅ Key Features
This asset is ideal for developers who prefer full control over their skeletons without Humanoid restrictions. Perfect for prototyping as well as final production.