Twisted Lamp – GameReady View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.0.61 or later
Package size
54.2 MB
Files
11
Views in the past week
2

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$4.99 on

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Twisted Lamp – GameReady

by Imersual Studio (opens in new tab)

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Twisted Lamp: a stylized, game-ready light prop. PBR, low-poly, UV-unwrapped, with adjustable emissive glow. Includes FBX and 2K textures. Ideal for Unity/Unreal, VR/AR interiors.

Price $4.99

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Price history

Last 6 months

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Price history for Twisted Lamp – GameReady, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 Jun Jul Aug Sep Oct Nov

Asset preview

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Twisted Lamp – GameReady screenshot 1

Twisted Lamp – GameReady screenshot 1

About this asset

A clean, stylized lamp built for real-time use. It’s low-poly, UV-unwrapped, and fully PBR, with an adjustable emissive glow—just change the emission color/intensity in the material to match any palette or mood. Drop it into Unity (URP/HDRP) or Unreal and it works out of the box. The form reads well in cozy interiors, fantasy/medieval spaces, galleries, showrooms, taverns, corridors, and VR/AR hubs. Scale is sensible, the pivot is placed for quick positioning, and you can duplicate the mesh to create multiple color variants for ambient setups. Textures are 2K (Albedo, Normal, Roughness/Metalness, AO, Emission), and topology is optimized so it lightmaps cleanly or runs great with fully dynamic lighting. Simple, versatile, and production-ready—use it as a warm accent, a focal prop, or a repeating environmental light without fighting materials or performance.

Suitable Genres :

Fantasy / Stylized / Medieval interiors (dungeons, taverns, castles)

Cozy / Ambient lighting for galleries, showrooms, social hubs

VR/AR walkthroughs and metaverse spaces

General environment props (corridors, rooms, temples)

Features :

Stylized geometry with optimized topology (VR-friendly)

Non-overlapping UVs, baked AO for depth

Ready for lightmapping or fully dynamic lighting

Works as wall/stand lamp with simple placement

Customization :

Emission: tweak color/strength in the material (instant mood changes)

Materials: adjust roughness/metalness tints for wood/metal parts

Scale & pivot: real-world scale; pivot placed for easy placement

Variants (optional): duplicate and set different glow colors for multi-lamp setups

From the publisher's Asset Store listing.

Technical details

Number of textures : 1 texture set

Texture dimensions : 4K

Polygon count : 7.9

Number of meshes : 1

Number of prefabs : 1

Rigging: No

UV mapping: Yes Non-overlapping UVs

Types of materials and texture maps : PBR

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.61f1 Not listed Compatible Not listed

As listed on the Asset Store.