AI can write great code — but it’s blind to your Unity Editor.
It can’t inspect what’s inside your Scenes, Prefabs, and Project window unless you turn that information into plain text. That usually means messy screenshots, incomplete descriptions, or inconsistent “context dumps”.
REUN Context gives you a clean, repeatable way to export exactly what you want the AI (or teammates) to see into one structured Markdown file (AGENTS.md, CLAUDE.md, or any custom name). Curate it once, regenerate it anytime.
What it generates
A single context-rich Markdown file that can include:
✅ Scene / Prefab Hierarchy (readable tree)
Export a GameObject hierarchy with components — plus powerful filtering:
✅ Folder Structure (project tree)
Generate a clean directory tree with:
✅ File Content (actual source)
Embed selected files as formatted Markdown code blocks.
✅ Paths
Insert stable asset paths where needed.
Designed for real workflows (not one-off exports)
Privacy & scope
Editor-only tool. No runtime systems. Nothing is uploaded — it simply generates local Markdown files that you control.