Context View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2022.3.62 or later
Package size
100 KB
Files
26
Favorites
6
Views in the past week
4

Price tracking

Last checked
Tracked since
Lowest recorded
$9.99 on

Keywords

Context

by REUN (opens in new tab)

1 rating, too few to average

Make your Unity project readable to AI: export scene/prefab hierarchies, folder trees, and key files into a clean Markdown context.

Price $19.99

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Context, 6 months Current $19.99; lowest $19.99; highest $19.99 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 5

Context screenshot 1

Context screenshot 1

About this asset

AI can write great code — but it’s blind to your Unity Editor.

It can’t inspect what’s inside your Scenes, Prefabs, and Project window unless you turn that information into plain text. That usually means messy screenshots, incomplete descriptions, or inconsistent “context dumps”.

REUN Context gives you a clean, repeatable way to export exactly what you want the AI (or teammates) to see into one structured Markdown file (AGENTS.md, CLAUDE.md, or any custom name). Curate it once, regenerate it anytime.

What it generates

A single context-rich Markdown file that can include:

✅ Scene / Prefab Hierarchy (readable tree)

Export a GameObject hierarchy with components — plus powerful filtering:

  • include/exclude by object name
  • include/exclude custom component types
  • include/exclude Unity component type names
  • optionally include inactive objects, disabled components, and objects without components

✅ Folder Structure (project tree)

Generate a clean directory tree with:

  • include/exclude by asset/folder selection
  • include/exclude via wildcard patterns (e.g., *.cs, *.shader, exclude *.meta, etc.)

✅ File Content (actual source)

Embed selected files as formatted Markdown code blocks.

✅ Paths

Insert stable asset paths where needed.

Designed for real workflows (not one-off exports)

  • Topics-based structure: keep your instructions readable and organized
  • References + placeholders: inject exports exactly where they belong ({0}, {1}, {2}, …)
  • Preview & quick regeneration in the Context Editor (Window → Context → Editor)
  • Batch maintenance: Update All contexts across the project
  • Output presets for files/folders + flexible save location
  • Optional Front Matter (YAML or any header block you prefer)

Privacy & scope

Editor-only tool. No runtime systems. Nothing is uploaded — it simply generates local Markdown files that you control.

From the publisher's Asset Store listing.

Technical details

Requirements:

  • Unity Version: 2021.3 LTS or higher (Compatible with Unity 6).
  • Dependencies: None. Works out of the box.

Package Contents:

  • Full Source Code: 100% C# source code included. No DLLs.
  • Clean Architecture: Organized scripts in Assets/REUN/Context.
  • Zero Runtime Overhead: All logic is Editor-only (#if UNITY_EDITOR). The runtime footprint is limited to a small ScriptableObject data container (which can be excluded from builds if not referenced).

Key Scripts:

  • Context.cs: The core ScriptableObject that stores your configuration.
  • ContextEditorWindow.cs: The main dashboard for managing and previewing contexts.
  • ContextTextFormatter.cs: Handles file parsing and Markdown generation.

Compatibility:

  • Works on Windows, Mac, and Linux editors.
  • Supports both Light and Dark editor skins.
  • Compatible with any version control system (Git, PlasticSCM, etc.).

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2022.3.62f3 Compatible Compatible Compatible Compatible

As listed on the Asset Store.