Context OFFICIAL SALE

AI can write great code — but it’s blind to your Unity Editor.

It can’t inspect what’s inside your Scenes, Prefabs, and Project window unless you turn that information into plain text. That usually means messy screenshots, incomplete descriptions, or inconsistent “context dumps”.

REUN Context gives you a clean, repeatable way to export exactly what you want the AI (or teammates) to see into one structured Markdown file (AGENTS.md, CLAUDE.md, or any custom name). Curate it once, regenerate it anytime.

What it generates

A single context-rich Markdown file that can include:


✅ Scene / Prefab Hierarchy (readable tree)

Export a GameObject hierarchy with components — plus powerful filtering:

  • include/exclude by object name
  • include/exclude custom component types
  • include/exclude Unity component type names
  • optionally include inactive objects, disabled components, and objects without components

✅ Folder Structure (project tree)

Generate a clean directory tree with:

  • include/exclude by asset/folder selection
  • include/exclude via wildcard patterns (e.g., *.cs, *.shader, exclude *.meta, etc.)

✅ File Content (actual source)

Embed selected files as formatted Markdown code blocks.


✅ Paths

Insert stable asset paths where needed.

Designed for real workflows (not one-off exports)

  • Topics-based structure: keep your instructions readable and organized
  • References + placeholders: inject exports exactly where they belong ({0}, {1}, {2}, …)
  • Preview & quick regeneration in the Context Editor (Window → Context → Editor)
  • Batch maintenance: Update All contexts across the project
  • Output presets for files/folders + flexible save location
  • Optional Front Matter (YAML or any header block you prefer)

Privacy & scope

Editor-only tool. No runtime systems. Nothing is uploaded — it simply generates local Markdown files that you control.