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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2022.3.62 or later
- Package size
- 100 KB
- Files
- 26
- Favorites
- 6
- Views in the past week
- 4
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $9.99 on
Keywords
Context
Make your Unity project readable to AI: export scene/prefab hierarchies, folder trees, and key files into a clean Markdown context.
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Price history
Last 6 months
USDAsset preview
1 / 5
Context screenshot 1
About this asset
AI can write great code — but it’s blind to your Unity Editor.
It can’t inspect what’s inside your Scenes, Prefabs, and Project window unless you turn that information into plain text. That usually means messy screenshots, incomplete descriptions, or inconsistent “context dumps”.
REUN Context gives you a clean, repeatable way to export exactly what you want the AI (or teammates) to see into one structured Markdown file (AGENTS.md, CLAUDE.md, or any custom name). Curate it once, regenerate it anytime.
What it generates
A single context-rich Markdown file that can include:
✅ Scene / Prefab Hierarchy (readable tree)
Export a GameObject hierarchy with components — plus powerful filtering:
- include/exclude by object name
- include/exclude custom component types
- include/exclude Unity component type names
- optionally include inactive objects, disabled components, and objects without components
✅ Folder Structure (project tree)
Generate a clean directory tree with:
- include/exclude by asset/folder selection
- include/exclude via wildcard patterns (e.g., *.cs, *.shader, exclude *.meta, etc.)
✅ File Content (actual source)
Embed selected files as formatted Markdown code blocks.
✅ Paths
Insert stable asset paths where needed.
Designed for real workflows (not one-off exports)
- Topics-based structure: keep your instructions readable and organized
- References + placeholders: inject exports exactly where they belong ({0}, {1}, {2}, …)
- Preview & quick regeneration in the Context Editor (Window → Context → Editor)
- Batch maintenance: Update All contexts across the project
- Output presets for files/folders + flexible save location
- Optional Front Matter (YAML or any header block you prefer)
Privacy & scope
Editor-only tool. No runtime systems. Nothing is uploaded — it simply generates local Markdown files that you control.
From the publisher's Asset Store listing.
Technical details
Requirements:
- Unity Version: 2021.3 LTS or higher (Compatible with Unity 6).
- Dependencies: None. Works out of the box.
Package Contents:
- Full Source Code: 100% C# source code included. No DLLs.
- Clean Architecture: Organized scripts in Assets/REUN/Context.
- Zero Runtime Overhead: All logic is Editor-only (#if UNITY_EDITOR). The runtime footprint is limited to a small ScriptableObject data container (which can be excluded from builds if not referenced).
Key Scripts:
- Context.cs: The core ScriptableObject that stores your configuration.
- ContextEditorWindow.cs: The main dashboard for managing and previewing contexts.
- ContextTextFormatter.cs: Handles file parsing and Markdown generation.
Compatibility:
- Works on Windows, Mac, and Linux editors.
- Supports both Light and Dark editor skins.
- Compatible with any version control system (Git, PlasticSCM, etc.).
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 2022.3.62f3 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.